Base Class: Sorcerer
The soul cook is a master of culinary arts chosen by The Matriarch to carry her gift, the ability to infuse food with otherworldly magic. Soul cooks are able to embed messages into their food, and choose a cooking specialization that gives them special resistances and spellcasting buffs.
Cooking Specialization
At 1st level, you choose one type of cooking as your specialization. The damage type associated with each style is used by features you gain later.
Cooking Specialization
| background | Damage Type |
|---|---|
|
Barista |
Acid |
|
TV dinner cook |
Lightning |
|
Campfire cook |
Fire |
|
Fry cook |
Lightning |
|
Distiller |
Acid |
|
Mixologist |
Poison |
|
Forager |
Poison |
|
Baker |
Fire |
|
Salad chef |
Cold |
|
Dessert chef |
Cold |
You can freely store a message as cast by the spell Message in any food you have prepared which will be heard by the first person to eat it. You also double your proficiency bonus for CHA checks involving food.
Baker
The crackling sizzle of an oven is a symphony to your ears, a master of all things baked. Your damage type is Fire.
Barista
You are a connoisseur of caffeine, a master of the acidic power-drink that is coffee. Your damage type is Acid.
Campfire cook
When it comes to making meals in the great outdoors, your campfire cookery's got everyone beat by a mile. Your damage type is Fire.
Dessert chef
Your sweet tooth has dominated your passion for food, which revolves around frozen delights liked iced creams, pastry treats, and pumpkin pies. Your damage type is Cold.
Distiller
In the chemical art of extracting alcohol from all manner of living things, you are unmatched. Your damage type is Acid.
Forager
It takes an expert eye to spot the difference between a mushroom for good times and a mushroom for instant death, and you've got it. Your damage type is Poison.
Fry cook
Long into the night have you awaited the drunken whims of the hungry, piloting your electric machinery with frightening efficiency. Your damage type is Lightning.
Mixologist
Dress it up however you like--and boy, do you know how to--but the line between intoxication for fun or for damage is razor thin. Your damage type is poison.
Salad chef
The under-appreciated art of fixing up a nice salad, be it with greens, eggs, or pasta, is wielded expertly through your hands. Your damage type is Cold.
TV dinner cook
No one knows their way around a microwave like you do, whether it's been invented yet or not. Your damage type is Lightning.
Well Fed
As your culinary range broadens, so does your midsection. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, you have been desensitized to cuts and burns from countless kitchen emergencies. You gain resistance to the damage type associated with your chosen Cooking Specialization (edit this ability to change type).
Home Cookin'
Starting at 6th level, you have fully mastered the art of infusing food with magical properties. If you make food during a short rest that falls under your area of expertise (your cooking specialization), you may spend two sorcery points to choose one of the following:
. You create 8 small snacks of your choosing. Each one heals 2d4+2, which becomes 3d4+2 at level 9, and 4d4+2 at level 15.
. You create 4 full meals. When someone who's eaten one makes an Attack roll or a saving throw before the spell ends, they can roll a d4 and add the number rolled to the Attack roll or saving throw.
. You create 1 kitchen horror. It can look and smell as pleasant or as foul as you like, but regardless when consumed the target must make a CON save against your spell DC or be Poisoned and Incapacitated for 1d12 hours.
You may use this feature once per long rest, and any food cooked will last only four hours.
Energy Drink
At 14th level, you gain the ability to consume your signature energy drink (or other treat) which bestows upon you a magical set of wings, giving you a flying speed equal to your current speed. You can create these wings by consuming the drink as a bonus action on your turn. They last until you dismiss them by drinking some calming tea as a bonus action on your turn.
Your wings appear in whichever form most suits your character. They could be angel wings, bat wings, dragon wings, or any other kind.
Master Chef's Aura
Beginning at 18th level, you can channel the bewitching aroma of your cooking, causing those around you to become entranced or sickened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of enchantment or sickness (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose enchantment) or poisoned (if you chose sickness) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
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