Rogue
Base Class: Rogue

You are tied to that of a deity. You are their hand and sword. Not just any assassin, but a individual who has been tasked with performing divine judgment on those their God deems an enemy.

Right Hand of the Gods

When you gain this architype at 3rd level, you may choose a creature type that your deity deems a mortal enemy. You have advantage to track your favored enemy. You also have proficiency with Martial Weapons and the Religion skill.

You gain additional favored enemies at 10, 13 and 16

Aberrations

Your chosen enemies are Aberrations 

Beasts

Your chosen enemies are Beasts

Celestials

Your chosen enemies are Celestials

Constructs

Your chosen enemies are Constructs

Dragons

Your chosen enemies are Dragons

Elementals

Your chosen enemies are Elementals

Fey

Your chosen enemies are Fey

Fiends

Your chosen enemies are Fiends

Giants

Your chosen enemies are Giants

Humanoids

Your chosen enemies are Humanoids

Monstrosity's

Your chosen enemies are Monstrosity's

Oozes

Your chosen enemies are Oozes

Plants

Your chosen enemies are Plants

Undead

Your chosen enemies are Undead

Judgement

At 3rd level, as a bonus action you can mark an enemy within 60 feet for divine judgement. Until the end of your turn, you can use your Sneak attack against a creature as long as you do not have disadvantage. If you deal Sneak attack damage against your marked foe, your attack deals radiant damage and you can expend a use of the feature to gain one of the following benefits:

• The targets speed is reduced by 10 feet
• The target cannot take reactions
• The target cannot regain hit points

This effect lasts until the start of your next turn. You can empower your attack a number of times equal to your Charisma modifier (minimum of 1) and regain all uses on a long rest. If the target is your divine quarry chosen from the Right Hand of the Gods ability, you can cause the additional effect without expending a use of this feature, even if you have no uses left.

Divine Gift

At 9th level, your deity bestows upon you divine gifts. You learn the Thaumaturgy cantrip. You can also cast Detect Magic and Augury, but only as rituals. Charisma is your spell casting modifier for this feature. 

Hunter of the Unholy

Starting at 13th level, your deity grants you knowledge in tracking and slaying your foes. When a creature is marked by your Judgement feature, you learn all damage resistances and immunities the creature has.
You can also call upon your deity as an action and have them reveal your enemies. Until the end of your next turn, you know the location of any of your divine quarries within 60 feet of you that aren't behind total cover. You know the creature type but not the creatures identity. You can use this feature a number of times equal to 1 + your Charisma modifier and regain all uses on a long rest.

Holy Executioner

Beginning at 17th level, your divine judgement becomes especially harsh. When your mark a creature with your Judgement feature and choose to empower your strike, you attack deal an additional 4d6 radiant damage to that target

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