Sorcerer
Base Class: Sorcerer

Judges have a genetic mutation that grants them a third eye that can see the astral plane and let’s them harness that power smite opponents or enchant allies. The astral plane is a mirror of our world where creatures souls are visible instead of their bodies. You can use this knowledge to judge the wicked and empower the pure.

Magic sight

As a bonus action, you can use your third eye to peer in to astral plane and gain true sight for the rest of the turn. If you are blinded, you may instead use this ability to Bergson your normal sight until your next turn.

Heaven’s judge

Your melee and spell attacks do an extra 1d6 radiant damage to creatures of evil alignment. As an action, you may do one of the following:

•heal 2d6+1 hp to a creature of good alignment 

•give your choice of advantage or disadvantage on saving throws for three rounds to a creature of neutral alignment 

•make a spell attack with advantage against a creature of evil alignment. That creature takes 2d6 radiant damage on a hit. If you do not hit the creature, than it becomes vulnerable to radiant damage for two rounds.

Beacon of power

On your turn you can use a bonus action to channel the astral plane through the area around you. When you do choose one: 

•judgment: until the end of your next turn, all enemies within 5ft of a you can see take double damage from a damage type of your choosing other than bludgeoning, piercing, and slashing.

•mercy: you and all allies within 20ft of you heal 1d8 hp at the beginning of their turn. In addition, they also have resistance to necrotic and psychic damage. These effects go away at the end of your next turn.

while one of these effects are still active, you cannot use this skill again

Angel of judgement

At the beginning of your turn deal 5 radiant damage to all visible enemies. Whenever you deal radiant damage to an enemy for the second time that turn, heal 1d6+2 hp to you or an ally you can see. When you make a spell attack, you may change that spells damage type to radiant.

Astral ward

As an action you may give up to three friendly creatures immunity to a damage type other than bludgeoning, piercing, or slashing damage. Alternatively, you may give those creatures resistance to either bludgeoning, piercing, or slashing damage.

Bonus spells

Granted for this subclass 

Comments

Posts Quoted:
Reply
Clear All Quotes