Base Class: Barbarian
Barbarians that follow this path have inherited the power of a draconic ancestry that flows through their veins. Whether it be by curse, magic or blood, the dragons spirit calls to be free.
Draconic Awakening
3rd-level Path of Draconic Fury
Upon selecting this subclass choose either a Metallic, Chromatic, or Gem dragon and gain resistance to the damage of the same typing as that dragon. At higher levels you gain the ability to add that same elemental damage to the first hit of an attack on each turn.
Upon entering into a rage you grow a thick hide allowing to gain resistance associated to the damage typing granted by your draconic ancestry. You also gain a small bonus to your AC equal to you half your proficiency bonus rounded down.
You also grow claws, fangs, and a tail that can be used as a bonus action to attack on subsequent turns adding your strength modifier to the damage rolled:
Claw. You can make a slashing attack with you claws dealing 1d8 slashing damage.
Fangs. You can make a bite attack with your fangs dealing 2d4 piercing damage.
Tail. You can make an attack using your tail dealing 1d8 bludgeoning damage. As a reaction you can use your tail to block an incoming attack. Roll 1d8 and add it to your ac, potentially turning a hit into a miss.
Draconic Soul
6th-level Path of Draconic Fury
The Dragons power within your veins grows stronger. The natural weapons of your Draconic Awakening count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
You also gain the ability to add 1d6 of the chosen damage typing from your ancestry to the first attack on each of your turns.
Also as an action you gain the ability to summon forth the breath of the dragon. Creatures in a 30ft cone must make a Dexterity saving throw or take damage equal to a number of d8 equal to your strength modifier. the save is 8+your strength modifier+ your proficiency bonus. You can use this feature a number of time equal to your proficiency bonus. Regain all uses after a long rest.
Draconic Flight
10th-level Path of Draconic Fury
As a bonus action you can call forth wings to sprout from your back and temporarily gain the ability to fly. Once used you gain a fly speed of 60ft. The wings last for 1 minute and can be used a number of times equal to your proficiency bonus. You regain all expanded uses after finishing a long rest. You must be wearing medium armor or lighter in order to use the wings.
Draconic Flight
As a bonus action you can call forth wings to sprout from your back and temporarily gain the ability to fly. Once used you gain a fly speed of 60ft. The wings last for 1 minute and can be used a number of times equal to your proficiency bonus. You regain all expanded uses after finishing a long rest. You must be wearing medium armor or lighter in order to use the wings.
Draconic Ascendance
14th-level Path of Draconic Fury feature
Upon going into a rage you can call upon the frightful presence of the dragon within you to strike fear into your foes. All creatures you deem hostile within 30ft of you must succeed on a wisdom saving throw DC= 8+ your strength modifier + your proficiency bonus. On a failed save all those creatures become frightened of you for 1 minute. On a successful save they are immune to this effect until the next dawn.
While raging you also gain immunity to fear and the damage typing associated with your dragon ancestry.
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