Base Class: Ranger
You have chosen to serve the Raven Queen, a mysterious being who rules the Shadowfell from a palace of ice deep within that dread realm. The Raven Queen watches over the world, anticipating each creature’s death and ensuring that it meets its end at the proscribed time and place. As the ruler of the Shadowfell, she dwells in a decayed, dark reflection of the world. Her ability to reach into the world is limited. Thus, she turns to mortal warlocks, clerics and rangers to serve her will. Followers sworn to the Raven Queen receive visions and whispers from her in their dreams, sending them on quests and warning them of impending dangers.
The Raven Queen’s followers are expected to serve her will in the world. She concerns herself with ensuring that those fated to die pass from the world as expected, and bids her agents to defeat those who seek to cheat death through undeath or other imitations of immortality. She hates intelligent undead and expects her followers to strike them down, whereas mindless undead such as skeletons and zombies are little more than stumbling automatons in her eyes.
The Raven Queen is a Lawful Neutral deity.
Prerequisites
There are prerequisites for those that choose to serve the Raven Queen as one of her Rangers. They must be full blooded Shadar-Kai and the favored enemy they selected at first level must have been undead.
Expanded Spell List
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Raven Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
| RANGER LEVEL | SPELL |
|---|---|
| 3rd | Detect Evil and Good |
| 5th | revivify |
| 9th | magic circle |
| 13th | black tentacles |
| 17th | commune |
Friend of the Ravens
At 3rd level you gain the ability to cast animal friendship at will without expending a spell slot or material components, but you can target only ravens, or an unkindness or conspiracy of ravens.
Sentinel Raven
Starting at 3rd level, you gain the service of a spirit sent by the Raven Queen to watch over you. The spirit assumes the form and game statistics of a raven, and it always obeys your commands, which you can give telepathically while it is within 100 feet of you.
While the raven is perched on your shoulder, you gain a bonus to your passive Wisdom (Perception) score and to Wisdom (Perception) checks. The bonus equals your wisdom modifier. While perched on your shoulder, the raven can’t be targeted by any attack or other harmful effect; only you can cast spells on it; it can’t take damage; and it is incapacitated.
You can see through the raven’s eyes and hear what it hears while it is within 500 feet of you.
In combat, you roll initiative for the raven and control how it acts. If it is slain by a creature, you gain advantage on all attack rolls against the killer for the next 24 hours.
The raven doesn’t require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action.
The raven vanishes when it dies, if you die, or if the two of you are separated by more than 10 miles.
At the end of a short or long rest, you can call the raven back to you—no matter where it is or whether it died—and it reappears within 5 feet of you.
Raven Sight
At 3rd level, you gain raven's sight. You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.
Soul of the Raven
At 7th level, you gain the ability to merge with your raven spirit. As a bonus action when your raven is perched on your shoulder, your body merges with your raven’s form. While merged, you become Tiny, you replace your speed with the raven’s, and you can use your action only to Dash, Disengage, Dodge, Help, Hide, or Search. During this time, you gain the benefits of your raven being perched on your shoulder. As an action, you and the raven return to normal.
Raven's Shield
At 11th level, the Raven Queen grants you a protective blessing. You gain advantage on death saving throws, immunity to the frightened condition, and resistance to cold damage.
Shadowy Dodge
Starting at 15th level, you can dodge in unforeseen ways, with wisps of supernatural shadow around you. Whenever a creature makes an attack roll against you and doesn’t have advantage on the roll, you can use your reaction to impose disadvantage on it. You must use this feature before you know the outcome of the attack roll.
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