Base Class: Fighter
The tactician has made their home the battlefield. Tactician's are normally the ones leading the battle, they are easy to spot, though not necessarily easy to take down. Proficient in both giving orders and taking down combatants in equal measure. Tactician's are not normally trained, they typically pick up tactics naturally over time as they participate in combat.
Precise Strike
At 3rd-level gain true strike if you don't already know it. Can be used once a combat
Stunning Strike
Also at 3rd-level anytime you deal more than 15 damage to a creature you can stun them. Can use 3 time a short or long rest. Cause [conditions]stunned[/conditions] to one creature.
Take Command
At 7th-level the tactician learns command and can cast it at 3rd-level twice a day using Dex as their spell casting modifier
Halting Strike
Starting at 10th-level once a round whenever you land an attack of opportunity you can completely halt that creatures movement
Inspiring Orders
Starting at 15th-level twice a day you can give up to 3 of your allies simple one word orders, if they choose to follow your orders they get advantage on any roll needed to succeed said orders
My Soldiers will not Falter
AT 18th-level the tactician can grant one use of action surge to any ally within 30ft. to turn the tides of battle.
Comments