Base Class: Barbarian
Angelic warriors of the gods who spread throughout the lands to slay and bring the souls of the fallen as gifts to their gods, and to let the weary and battered souls of the battlefields and war a chance at everlasting rest
Bonus Proficiency
At 3rd level, you gain proficiency in heavy armor
Armor-clad Warriors
At 3rd level, upon taking this primal path you have been put on a trek to harvest and guide the souls of those you slay into the afterlife, and to do this you must survive the harsh dangers of the battlefield. Entering a Rage while in heavy armor does not restrict the following benifits of the Rage ability:
- You have advantage on Strength checks and Strength saving throws
- When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
- You have resistance to bludgeoning, piercing, and slashing damage.
Blessed Mount
At 6th level, you have acquired a magical horse on which you ride into the battlefield on top of. As an action once per day while no other previous summon from this ability caused by you is present, you can summon a Valkyrie Warhorse, using the stat block on this page that uses your proficency bonus and barbarian level in certain places. It is summoned underneath yourself so that you are already mounted on it. This warhorse is considered a celestial beast and accepts you as its rider. You need only spend 5 feet of movement to mount your warhorse created by this ability. Follow all rules of mounted combat in the Players Handbook
While mounted on your Valkyrie Warhorse, you gain the following benifits:
- You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount
- You can force an attack targeted at your mount to target you instead
- If your mount is subjected to an effect that allows it to make Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails
- You can understand feelings conveyed by your mount
Angelic Strike
At 6th level, your job as a maiden to lead the fallen to the after life has given you the power to imbue your strikes with holy power. Once per turn upon hitting a creature with a weapon attack, you deal additional radiant damage equal to your proficiency bonus + your WIS modifier (minimum of 1)
Mead Horn
At 10th level, you have been granted a gift from the gods. A horn of mead. The horn is a magical item that always magically appears on your person if it ever goes farther than 5 feet from you. As a bonus action, you can tip this horn into a creatures mouth. The creature regains your WIS modifier + your Barbarian level + your proficiency bonus of hp. You have 3 uses of it per day and it refills after a long rest
The Maidens Spear
At 10th level, the gods grant you a second gift in the form of a holy weapon. A spear. This weapon appears whenever you enter a rage in the same holy light as your armor, lasts just as long as your armor is equipped, and it has a small blessing imbued in it. When dealing the additonal damage of the Angelic Strike feature while raging, you deal double the radiant damage to the target and you illuminate a 10 foot cube orignating from you that penetrated both magical and non-magical light until your next turn
Spear of the Maiden
STR + 2 + PB to hit| 1d10 + 2 + STR piercing damage| Reach, Thrown (30/120), Versatile (1d12), Special:
- Whenever the spear goes farther than 5 feet from you, you can use your bonus action to teleport it into your hands
- While mounted you can use the versatile damage of 1d12 instead of 1d10 when making a melee attack, even if you are only wielding it in one hand
- This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage
Blessed Mount Improved
At 14th level, your training and bond with your mount has become profound and unbreakable. When entering a rage on your turn, your mount also benifits from the effects of rage while your rage persists. Your mount also gains a +2 to AC as the same gracced armor bestowed upon you is now gien to your horse, both connecting the two of you and making mounting dismounting and mounting easier, and the new connection grants:
- Mounting and dismounting cost no movement speed
- You have advatage on DEX saves to remain mounted
- You remain on your mount if it has been moved against its will
- It is a free action to dismount without being knocked prone when your mount has been knocked prone
Cry of the Valkyrie
At 14th level, your very presence now leads others in battle as it gives the feeling that you will lead their side to victory and only guide their adversaries into the great beyond. While raging, you can use your action to scream out to creatures of your choice within 30 feet of you and cause them to gain the benefits of the Rage feature for the next minute.
You can only use this feature once, regaining its use after a long rest. You gain a 2nd use at 16th level, and a 3rd use at 20th
Armor of the Gods
At 3rd level, when you enter a rage you can create a glowing light all over your body that creates metallic, beautifal armor that perfectly fits your shape. The armor stays on you even out of rage, but you can only take it off by spedning an action to return it to the gods through the same light they brought it to you. Typically this armor is detailed and engraved in beautiful, flowing designs and decals with a head piece that has wing decals. While this armor is equipped, your AC becomes 16 + your DEX modifier (maximum of +2) and you disadvatage on Dexterity (Stealth) checks and is treated as heavy armor
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