Paladin
Base Class: Paladin

Guardians of creation

In the beginning of time, gods shaped the world to their liking. And paladins, who have taken the oath of creation, seek to mainain the natural balance greated eons ago.
 Tapping to the power remnants of worlds creation, these servants combine the righterous fury of paladin with gift to summon beings of creation.

Tennents of Creation

 Duty: Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.

Compassion: Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom.

Balance: Safeguard the world, maintain the natural balance. As when balance is gone, life will caese to exist.

Neutrality: Good cannot exist without evil, chaos cannot exist without law.

Oath spells

You gain oath spells at the paladin levels listed.

3th level: Find Familiar (cannot summon evil creatures, such as imp), Entangle

5th level: Find Steed, Flaming Sphere

9thth level: Call Lighting, Conjure Animals

13th level: Find Greater Steed, Conjure Woodland Beings

17thth level: Awaken, Conjure elemental

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Call of Creator: As a action, you can present your holy symbol to call upon your summons. Any summons who are present inside 60 feet radius are relocated around you into closest empty spaces.

Power Merge: As a bonus action, you can chant the prayers of creation, merging two same level spells slot into one level higher spell slot. This merged spellslot is unstable and will be usable for one minute before it crumbles.

Aura of Summoner

Starting at 7th level, you eminate soothing aura of creation while you are not incapacitated. The aura extends 20 feet from you in every direction, but not through total cover.

If friendly creature in your aura is wounded, you can spend your bonus action to create a temporary barrier that increases targets armor class by 2 until start of targets next turn.

All friendly summons you have conjured have +1 ac inside your aura.

At 15th level, the range of the aura is increased to 30 feet.

Elemental Creation

Starting at 15th level, you become capable of creating elements of nature, Water, Fire, Wind and Earth, enchanting capabilities of yourself and your summons. You can apply 1d6 Cold, Fire, Thunder or Poison damage to your weapon. It takes 10 minutes to perform elemental creation and enchantment lasts for 2 hours.

Your summoned creatures also gain elemental power, making the choise for summons damage as you summon the creature. In case of elemental summons, they automatically obtain their specified element.
Elemental Creation needs to be performed upon already existing familiars and summons, but the effect is permament.

Creator of life.

Starting at 20th level, you can recreate a body of recently fallen creature and call upon its spirit to latch into the new body, effectively reincarnating the creature.

If creature has been dead for longer than 24 hours resurrection might fail, bringing demons or devils to inhabit spiritless body. Roll d100, with 1-33 being demon, 34-66 being intended spirit ,67-100 being devil.

Cooldown of one week.

Avatar of Creation

When you reach 20th level, you become capable of tapping into power of gods of creation. This promps you to turn into avatar of creation, becoming capable of casting your oath spells without these spells requiring concentration. Additionally, you become immune to necrotic damage and radiate Aura of Life (spell).
 Avatar state lasts for 1 minute and once it ends, all concentration requiring spells, except for one you choose to concentrate in, end.

Once you use this feature, you can't use it again until you finish a long rest.

Paladin Oath Of Creation Image

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