Base Class: Sorcerer
As a Hell-Born, you are one in a million, seeing as there are quite limited ways to create such a bloodline. Most come about in a deal made by a mortal and some sort of devil such as a Hamatula or an Osyluth. In other cases, a Hell-Born bloodline could come about as the result of a Succubus or Incubus and its trickery. In incredibly rare instances, it could be that you or an ancestor ventured into the Nine Hells and left with what some would call a gift, others, a curse.
At your option, you can pick from or roll on the Hell-Born Sorcerer Quirks table to create a quirk for your character.
Hell-Born Sorcerer Quirks
| d6 | Quirk |
|---|---|
| 1 | You are always burning hot to the touch. |
| 2 | You have little horns on the top of your head. |
| 3 | Your eyes are one, solid color such as black. |
| 4 | Your skin is slightly tinged red. |
| 5 | You have trouble resisting making a deal when the opportunity arises. |
| 6 | Your teeth are abnormally sharp and pointed. |
Hell-Born Features
| Sorcerer Level | Feature |
|---|---|
| 1st | Devilish Ancestry, Fiery Fury |
| 6th | Let Them Burn |
| 14th | Devilish Wings |
| 18th | Hellfire |
Devilish Ancestry
Starting at 1st level, you can speak, read, and write Infernal. In addition to this, your skin grows thicker. While you aren't wearing armor, your AC equals 13 + your Dexterity modifier. You have darkvision with a range of 120 feet. You have resistance to fire damage. Whenever you make a Charisma check when interacting with a devil, your proficiency bonus is doubled if it applies to the check.
Fiery Fury
Starting at 1st level, you have learned to empower your spells using the fiery magic that runs through your veins. When you cast a spell that deals fire damage, you can choose to reroll any or all of the damage dice and take the highest of the two rolls. You can do this a number of times per long rest equal to your Charisma modifier.
Let Them Burn
Starting at 6th level, your control of the fiery power within you has grown. Whenever you cast a spell that deals fire damage, you can spend a number of sorcery points equal to half the spell's level in order to deal one additional damage die.
Devilish Wings
Starting at 14th level, you can call upon your devilish powers to grant yourself large, leathery, bat-like wings that sprout from your back. While you have the wings, you gain a flying speed equal to your walking speed. The wings last until you dismiss them as a bonus action.
You can't manifest your wings while you are wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Hellfire
Starting at 18th level, you gain immunity to fire damage. In addition to this, you have learned to release the fiery power within you in a devastating blast. As an action, you release the burning energy within you in a 60-foot-radius sphere centered on you. Each creature in the area must make a Dexterity saving throw against your spell save DC. Upon a failure, a target takes 16d12 fire damage. If this damage were to drop a target to 0 hit points, they are instead immediately killed and their body disintegrates as if by the disintegrate spell. Upon a success, a target takes half damage, but suffers no other effects. Once you use this ability, you can't do so again until you finish a long rest.
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