Warlock
Base Class: Warlock

In exchange for the promise of a wish, you've formed a contract with an alien creature called an Incubator.

Incubators are manipulative. They pretend to be innocent, likable and generally understanding creatures. However, these attributes are fake to trick humanoids into trusting them more.

You're now bound for the remainder of your existence to finish a seemingly impossible task, such as ridding the multiverse of evil or bringing about world peace. The true motives behind the incubator could be known to you, or a complete mystery.

Expanded Spell List

The Incubator lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

  • 1st Detect Evil And Good, Shield Of Faith
  • 2nd Magic Weapon, Branding Smite
  • 3rd Flame Arrows, Elemental Weapon
  • 4th Fabricate, Freedom Of Movement
  • 5th Holy Weapon, Creation

Soul Gem

Your soul is trapped inside a gem that uses your life energy as a power source. You are in possession of this gem, which acts as a spellcasting focus is used to activate your warlock abilities.

If your soul gem is ever more than 300ft away from your person, you become unconscious until the gem is less than 300ft away.

Soul Magic

Starting at 1st level, as a bonus action you can reduce your hitpoint maximum by 3 points to give yourself a single unique ability. You can have multiple of these abilities active at the same time, but only one instance of each.

Your hit point maximum is restored after a long rest and cannot be undone by any other means.

Limited Flight: You gain a flying speed of 5ft for 1 minute.

Soul Sensor: You gain true sight out of a range of 10ft for 1 minute.

Heartseeker Strike: Your next successful weapon attack deals an extra 2d4 radiant damage.

Regeneration: At the start of each of your turns you can heal for 1 hitpoint. This effect lasts 1 minute or until you fall unconscious.

Magical Transformation

Starting at 6th level you can use an action to transform any outfit you're currently wearing into a magical set of fine clothes for 10 minutes. While active you gain the following effects:

  • Your AC becomes 14 + your dexterity modifier.
  • All forms of movement you possess have their speed increased by 10ft.

At the start of this transformation, sparks of light burst out in a 30ft radius sphere centered around you. Every creature within this sphere must make a DC 10 + your Charisma modifier CON save or be blinded until the start of your next turn. Once you use this feature, you can't use it again until you finish a short or long rest.

Gem Corruption

Starting at 10'th level, You can corrupt your soul gem, bolstering your health temporarily.

On your turn, you can reduce your hitpoint maximum by 1 point to gain 2 temporary hit points. You can do this as many times as you'd like during your turn. Temporary hit points gained in this way can stack with each other.

Your hit point maximum is restored after a long rest and cannot be undone by any other means.

The Wish

Starting at 14'th level, you are able to cast the wish spell once per day without expending a spell slot. After using this feature, remove half of your hitpoint maximum (rounded down). You lose access to this feature if you are unable to cast wish anymore for any reason.

Your hit point maximum is restored after a long rest and cannot be undone by any other means.

The Incubator Image

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