Base Class: Wizard
A Wizard that studied Soul bonding and learned how to split his/her soul and imbues a melee weapon with it and can now wield it without needing to hold it.
Soul Weapon
Starting at 2nd level you tap into the mystic powers of the Soul Weapon Wielder.
New ability learned: Soul bond
- You can create a Soul bond with 1 melee weapon at a time, that does not have the properties Heavy or Special.
- You can create a Soul bond with a weapon that is 30 feet or closer and is in your character sheets inventory.
- When creating a Soul bond with a weapon takes 1 bonus action and one 1st-level spell slot or higher.
Movement:
- You can make the Soul Weapon levitate and move without using an action and control it using one of your free hands.
- If your Soul Weapon is ever more than 30 feet from you at the end of your turn, it falls to the ground and requires you to use your Soulbond ability.
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You can move the Soul Weapon 15 feet within 30 feet of you during your turn, no action is required.
Defense:
- Your Soul Weapon has AC 14 + your proficiency bonus, half of your hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It occupies its space.
- If the Soul Weapon reaches 0 hit point it falls to the ground and requires you to use your Soulbond ability.
Attacking:
- You can add your Intelligence modifier on the Soul Weapon attack and damage roll.
- You can use your action to make a melee attack with your Soul Weapon. If you attack with a Versatile weapon you use the two-handed damage roll.
- You can use your action to make a ranged attack with your Soul Weapon, 30/60 feet from you. If you attack with a Versatile weapon you use the one-handed damage roll.
Soul Weapon Feature
Starting at 6th level your bond with the Soul Weapon becomes stronger and gains the following properties:
- You are proficient with your Soul Weapon.
- You can attack twice, instead of once, whenever you take the Attack action with the Soul Weapon on your turn.
- You can make an Opportunity Attack with the Soul Weapon.
Soul Weapon Feature
Starting at 10th level your bond with the Soul Weapon becomes stronger and gains the following properties:
- When the Soul Weapon is next to you, you can use your reaction to defend yourself. You gain +2 AC until your next turn if the Soul weapon remains next to you and bonded.
- You can attack three times, instead of twice, whenever you take the Attack action with the Soul Weapon on your turn.
Soul Weapon Feature
Starting at 14th level your bond with the weapon becomes stronger and gains the following properties:
If the Soul Weapon is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your side.
Previous Versions
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7/5/2022 6:21:20 PM
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7/8/2022 6:05:41 PM
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7/9/2022 4:23:42 PM
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7/13/2022 1:46:43 PM
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