Paladin
Base Class: Paladin

Paladins that hold truth above all else, typically believing in lawful deities that empower them. To lie is to show a lack of honour, to be deceitful shows the presence of ill intent. Adept at deciphering the thoughts and intentions of others, these Paladins excel in finding the truth and persecuting the guilty. 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Expose Intentions. As a bonus action, select a creature within 60ft. You learn the intentions of the creature for 1 minute, giving the creature disadvantage on any attack rolls made against you. In addition, you have advantage on all saves caused by the creature.

The effect ends if either you or the creature is incapacitated.

Clarity of Self. As an action, choose a willing creature (including yourself) within 5ft. For 10 minutes that creature gains immunity to mental afflictions including charmed, frightened and stunned.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Knight of Inquisition

Add charisma bonus to Insight ability checks and passive Insight.

Empowered by Truth

Cast true strike as a bonus action without concentration.

Augury Vision

Starting at 7th level, you gain a single use of true seeing. Resets on long rest.

Precognition

Beginning at 15th level, your vision extends into the near future. You can no longer be surprised and gain advantage on initiative rolls.

Peerless Intuition

Starting at 20th level, you learn to read body language like no other and gain a defensive upper-hand being able to anticipate incoming attacks. Enemy creatures that move within 15ft of you, or start their turn within 15ft of you must make a charisma saving throw contested by your passive Insight. On a failure that creature has disadvantage on all weapon and spell attack rolls against you. The creature can attempt to save at the end of each of their turns. Once a creature succeeds on the save, they can not be affected by this ability for the rest of the encounter.

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