Base Class: Cleric
This Domain comes from the moon gods. Moon gods inspire peace and rest. Promoting growth and mental strength. It can also come with a connection to the sea since the moon has heavy ties to water.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with Martial Weapons
Blinding light
If an attacker tries to move out of Melee range with you, you can use your attack of opportunity to flash divine moonlight in front of them. The attacker must make a Constitution saving throw, on a fail they take 1d6 radiant damage and are blinded and movement is halved. On a success they take no damage, are not blinded, but movement is still halved.
This ability can only be used once per long rest. And it expends a first level spell slot.
Channel Divinity: Moonlight
Starting at 2nd level, you can use your Channel Divinity to create dim light in a 60ft radius ahead of you. This lasts as long as an hour but dispels if the concentration is broken.
Using Channel divinity to create light removes a 2nd level spell slot and using it as an action does not remove spell slots but can only be used once per long rest
One With The Night
Beginning at 6th level, lack of light no longer affects you and you gain darkvision. If you already have darkvision then you gain immunity to being blinded
Divine Strike
At 8th level, After using a bonus action to fuel your weapon, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Divine Glow
Starting at 17th level, you can make your body glow brightly with divine light. This creates bright light in an 80ft radius. If used in combat you can use an action to make yourself glow in the face of an enemy. The enemy must roll a Wisdom saving throw. On a fail, the enemy is frightened and deals 2d10+wis modifier radiant damage. On a success, they are not frightened and take half damage. This light lasts an hour if not undone. Melee attacks have a disadvantage usless enemy has resistant to blindness.
Moon Domain Spells
| CLERIC LEVEL | SPELLS |
|---|---|
| 1st | light, sleep |
| 3rd | moonbeam, pass without trace |
| 5th | control water, revivify |
| 7th | guardian of faith, commune with nature |
| 9th | etherealness, antimagic field |