Base Class: Paladin
Truth. All dedicated paladins who become Inquisitors have the same goal: reveal what is hidden, and purge the worlds of those who obscure the truth. Those who swear this Oath will stop at nothing to accomplish their goals, and no matter how ruthless their actions, they believe they are justified.
Above all else, they despise creatures that hide their true intentions or forms. Aberration, celestial, fiend or fey; it matters not to the Inquisitor paladin. Any creature, no matter its goals, that uses its power to deceive mortals has forfeited its life.
Tenets of Inquisition
Inquisitor paladins will stop at nothing to discover the truth and refuse to hide who they are, or what their purpose is.
Absolute Truth. The truth is out there, and you must do whatever it takes to bring it to light. Those who obscure the truth deserve punishment, and you will deliver that justice.
Immutable Forms All creatures of the multiverse have a natural form. Those that would seek to physically alter their form or obscure it with magic must be reprimanded.
Swift Retribution. Those who break the laws of the multiverse deserve punishment to fit their crime. A thief may lose a hand, but an oathbreaker may forfeit their life.
Channel Divinity
At 3rd level you gain the following Channel Divinity options:
Divine Interrogation. As an action, you can grasp your holy symbol and force a creature you can see within 10 feet to make a Charisma saving throw. On a failed save, you learn the true name of the creature and it has disadvantage on the first Intelligence, Wisdom, or Charisma saving throw you force it to make within the next minute.
Unexpected Inquisition. On your first turn after rolling initiative, you can use a bonus action to hold aloft your holy symbol and force a number of creatures of your choice equal to your Charisma modifier (minimum of 1) within 60 feet to make a Wisdom saving throw. On a failed save, creatures that have not yet taken a turn since rolling initiative are surprised.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Unstoppable Inquisition
Beginning at 7th level, you do not tolerate those who would stand in the way of your quest for truth. Once per turn, when you hit a Large or smaller creature with a weapon attack, you can force them to make a Strength saving throw. On a failure, they are knocked prone, in addition to the normal damage.
At 18th level, this ability can also affect Huge creatures.
Iron Will
You have honed your mind to resist any effects that would restrict your agency or obscure the truth for you. Starting at 15th level, you are immune to the charmed condition.
Grand Inquisitor
Upon reaching 20th level, you can use your action to become a divine embodiment of absolute Truth and Law. When you do so, you gain the benefits listed below for one minute:
- You gain truesight out to a 120-foot radius.
- All of your attacks trigger your Unstoppable Inquisition.
- Any shapechanger hit by one of your attacks reverts to its original form and takes an additional 2d8 radiant damage.
Once you use this feature, you must finish a long rest before you can use it again, unless you spend a spell slot of 5th-level or higher to use it an additional time.
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