Rogue
Base Class: Rogue

An expert sniper on the battlefield. Marksman are adept with firearms, and precise in targeting the weak spots of their enemies.

Firearm Proficiency

Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms.

Spot Weakness

At 3rd level, you can identify the weak spots in an opponent's defences. As a bonus action you can target a creature within 120ft for 1 minute, for the duration add your intelligence modifer to attack rolls against that creature, and score a critical hit on a natural roll of 19 or 20. The ability ends if either you or the creature is incapacitated. This ability can be used a number of times equal to your proficiency bonus. Resets on a long rest.

Lethality

Starting at 9th level, you can re-roll a number of damage dice equal to your proficiency bonus when successfully hitting a creature with a ranged weapon attack, providing you have advantage on the attack roll. You must use the value of the new roll when used. This can be used a number of times equal to your intelligence modifier. Resets on a short rest.

Eagle Eyed

Starting at 13th level, you ignore the long ranged penalties imposed by your ranged weapons, and the range of your ranged weapons are doubled.

Coordinated Assault

Starting at 17th level, the benefits applied by spot weakness now effect all allied creatures within 120ft of you.

Previous Versions

Name Date Modified Views Adds Version Actions
7/14/2022 3:53:06 PM
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7/14/2022 3:57:55 PM
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