Monk
Base Class: Monk

When you enter a rage, you gain a level of clarity unattainable to you when calm.

Quiet Rage

3rd-level Way of the Quiet Rage feature

As a bonus action, you may spend 2 ki points to enter a rage that increases your clarity and ferociousity.

While raging, you gain the following benefits if you aren’t wearing armor:

You have advantage on Dexterity checks and dexterity saving throws.

When you make an attack using a monk weapon, including unarmed attacks, you gain a bonus to the damage roll equal to your martial arts die

You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can’t cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Clarity of Rage

6th-level Way of the Quiet Rage feature

By 6th level, your instincts are so honed that you have advantage on initiative rolls, but only if you enter your rage before doing anything else on your first turn.

Additionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

As part of the bonus action you take to enter your rage, you can move up to half your speed.

Body and Mind

11th-level Way of the Quiet Rage feature

You have honed both your body and your mind to focus on what is important.

You may add your Constitution modifier to your AC

While raging, you gain advantage on all Wisdom checks, Wisdom Saving Throws and all checks to resist being charmed or frightened.

Insightful fighting

17th-level Way of the Quiet Rage feature

While raging, as part of your first Attack Action of the turn, you may spend 2 Ki points to give yourself advantage on all attacks until your next turn.

Additionally, while raging, as a bonus action, you may spend 2 Ki points to give disadvantage to all attack rolls made against you until your next turn.

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