Fighter
Base Class: Fighter

The elite champion focuses on becoming a tuned fighting machine.

Critical Focus

Also at third level you can augment your critical strikes, choose one of the following Critical Focuses when you critically hit:

● Brutal Focus. When you critically hit a creature, they take extra damage equal to half your fighter level (rounded up).

● Cruel Focus. When you critically hit a creature, they must succeed on a strength saving throw or be knocked prone.

● Slashing Focus. When you critically hit a creature, they must succeed on a dexterity saving throw or it can't take reactions until the start of its turn.

Focus Save: 8 + Proficiency Bonus + either Strength or Dexterity Modifier

Champion's Focus

Finally, as a bonus action, you take a moment to attune to the flow of battle. For the rest of this turn, whenever you make an attack roll that lets you add your proficiency bonus, you can treat a d20 roll of 1 or 2 as a 3, and the range for a critical hit is increased by 1. (For example, if it is 19-20, it is now 18-20 for the turn.) You may not use this bonus action in the same turn you used action surge, and you may not use action surge on the same turn after using this bonus action. You may use this ability once, regaining use of it on a short rest. At 18th level, you may use this ability twice between short rests, and you now treat a 1, 2, or 3 as a 4. In addition, your critical hit range increases by an additional 1 (16-20).

Improved Critical

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

Remarkable Athlete

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier. In addition, you have proficiency in Dexterity saving throws.

Fighting Style Expertise

At 10th level, your fighting style you chose at level 1 becomes much stronger, as a reflection of your growing mastery as a fighter. For example if you chose the archery fighting style you gain the Archery Expert ability.

Archery Expert
You gain +2 to damage rolls with a ranged weapon. In addition, when you have advantage on a ranged attack you may also make an extra attack as a bonus action.

Defense Expert
As a reaction to being attacked, you may gain resistance to the triggering attack. In addition, your armor class bonus increases to +2 up from +1.

Dueling Expert
As a reaction to being attacked in melee, you can impose disadvantage on the attack roll. You become an expert in finding an opponents weak spot. You gain +2 to attack rolls when wielding a melee weapon with no other weapon in hand.

Great Weapon Expert
When hitting a creature with a two-handed weapon. Choose another creature within 5 feet of the original target and within your reach. If the original attack would hit the second target it takes damage equal to half the damage dealt to the original attacker.

Protection Expert
While wielding a shield you provide 3 quarters cover to allies if you are standing between them and their attacker. If you impose disadvantage on an attack roll due to your Protection Fighting Style and the attack still hits. You can choose to take the damage instead of your ally.

Two Weapon Expert
While wielding a weapon in each hand you may make an extra attack when taking the attack action. In addition, when a creature provokes an attack of opportunity from you, you may make two attacks instead of one.

Archery Expert

You gain +2 to damage rolls with a ranged weapon. In addition, when you have advantage on a ranged attack you may also make an extra attack as a bonus action.

Defense Expert

As a reaction to being attacked, you may gain resistance to the triggering attack. In addition, your armor class bonus increases to +2 up from +1.

Dueling Expert

As a reaction to being attacked in melee, you can impose disadvantage on the attack roll. You
become an expert in finding an opponents weak spot. You gain +2 to attack rolls when wielding a
melee weapon with no other weapon in hand.

Great Weapon Expert

When hitting a creature with a two-handed weapon. Choose another creature within 5 feet of the original target and within your reach. If the original attack would hit the second target it takes damage equal to half the damage dealt to the original attacker.

Protection Expert

While wielding a shield you provide 3 quarters cover to allies if you are standing between them and their attacker. If you impose disadvantage on an attack roll due to your Protection Fighting Style and the attack still hits. You can choose to take the damage instead of your ally.

Two Weapon Expert

While wielding a weapon in each hand you may make an extra attack when taking the attack action. In addition, when a creature provokes an attack of opportunity from you, you may make two attacks instead of one.

Superior Critical

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.

Apex Fighter

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

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