Base Class: Barbarian
Rage is a powerful emotion. It can allow even the meekest of warriors the strength needed to rival armies, it can decimate villages, rage can be the pen-ultimate decider of good and evil. This power of rage is exactly what defines many barbarians, as they unleash their fury upon all those that oppose them, all but one small group of warriors that practice the silent, unexpected aspect of rage. Often called whispering warriors, those that follow the path of the voiceless fury are often viewed as weak and fearful of conflict, however these warriors are more often than not observing the conflict and holding in their anger. For whispering warriors, rage is harbored within like a flame, waiting to be unleashed upon their adversaries. They have honed themselves to wait as long as possible until they let loose all the emotion they have stored within themselves like a well of festering damnation. So whenever you encounter one of these warriors, its best not to push their buttons, lest you risk a death beyond anything you could possibly prepare yourself for.
Hidden Hate
By focusing your anger, you have learned to hold in your rage until the right moment of a battle, allowing you to deal an extra 1d6 damage for every 1d4 successful hit an enemy has hit you with, this bonus is granted when entering rage.
Additionally, the hit dice amount increases from 1d4 at level 3, to 1d6 at level 6, 1d8 at level 10, and 1d10 at level 14.
No Emotion
Due to your suppressed anger, your outward appearance remains stalwart and still, granting you advantage on saving throws for Charmed or Frightened
Taunting Silence
While in combat, you allow yourself to be open to attack for the round, as a bonus action, you may lower your AC in exchange for temporary health for one round of combat. You cannot lower your AC past 10, the amount of temporary health is equal to double the amount of AC removed by this feature, Additionally, every hostile creature within 5ft of you must succeed on a Wisdom saving throw DC 14, or else gain disadvantage on all weapon attacks against any target other than you for the duration of the round. This feature can be used once per short rest.
Focused Pain
Whenever you enter your rage, you now gain temporary health equal to your constitution modifier (minimum of 1) plus 2d4. Once this temporary health is broken, your reckless attack deals an extra amount of damage equal to that temporary health on the target that destroyed it.
Unleashed Outrage
The harboring of all your emotions have pushed you to the edge. You are now a walking powder keg ready to explode in frightful anger. When you enter your rage for the first time in combat, you may bellow a godly war cry of raw unyielding emotion, causing every creature within 20 ft. of you to make a Constitution saving throw (DC 15). If they fail then they will receive 3d10 Thunder damage and have disadvantage on any dexterity or constitution saving throws for the remainder of the round. Half damage on a success and no disadvantage. (This includes any allies around you).
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