Druid
Base Class: Druid

On the Icy peaks, and in the Frozen valleys there are those at home in the massive storms of sleet and dangerous layers of snow, those who live by the circle of the Avalanche find their homes in the cold, feeling almost warmed by the harsh icy environment

Circle of the Avalanche Druids can harness the unstoppable force of the avalanche to freeze and bludgeon their opponents, becoming masters of the battlefield. 

Icy Attack

When you choose this circle at 2nd level, When you make a weapon attack you may spend your bonus action to increase the damage of the weapon by 1d6 cold damage and push the target 5ft. away from you, creatures pushed in this way do not provoke opportunity attacks. 

The damage of this attack increases by 1d6 at 5th level to 2d6, at 13th level to 3d6 and at 18th level to 4d6

Frost Slam

Starting at 2nd level, As many times as your Proficiency Modifier when a creature enters your melee range you may spend your reaction to move your turn on the initiative track immediately before theirs, making a weapon attack against them as your action if this attack hits the target takes an additional 1d6 damage and is pushed back 10 ft. and cannot move toward you until the end of your next turn. 

This attacks damage increases by 1d6 at certain levels, increasing by 1d6 at 5th level to 2d6, 13th level to 3d6 and 18th level to 4d6.

Circle of the Avalanche Spells

 

Your Powerful connection to the Icy Wastes gives you power over its element, allowing you to cast its associated spells

Arctic
Druid Level Spells

3rd

hold person, spike growth, 

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5th

sleet storm, slow

7th

ice storm

9th

commune with nature, cone of cold 

 
 

Avalanche Step

Starting at 6th level, moving through nonmagical difficult terrain caused by ice or snow costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

In addition, you gain resistance to all cold damage, and advantage to hit creatures with resistance or immunity to cold damage.

Icy Ward

When you reach 10th level, you can’t be charmed or frightened by elementals or fey, and you are immune to poison and disease as well as exhaustion from travel or cold conditions.

Avatar of the Blizzard

When you reach 14th level, Once per long rest you may activate the Avatar of the Blizzard, while in this state a powerful storm whips up around you and your body takes on a frostbitten look, giving you an almost elemental appearance, while in this state whenever you push a creature you may immediately move an equal amount of spaces, additionally while in this form Icy Strike is a free action and can be performed on every attack, while in this state you may also spend spell slots to take additional actions. this state ends after 1 minute or until you end the effect. Additionally, you become immune to cold damage and resistant to fire damage.

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