Cleric
Base Class: Cleric

While some lawmen adjudicate through sessions of arbitration, there are those who know that the wicked must be executed swiftly and efficiently. With legendary grit and nerves of steel, clerics under the Peacemaker Domain take this responsibility into their own hands.

Peacemaker Domain Spells

 

Cleric Level             Spells


       1st                     Compelled Duel, Hunter's Mark 


       3rd                     Branding Smite, Find Steed


       5th                     Crusader's Mantle, Haste


       7th                      Freedom of Movement, Mordenkainen's Faithful Hound


       9th                      Conjure Volley, Holy Weapon  

 

Quick Draw

At 1st level, you have advantage on initiative rolls while you aren't wielding a shield or wearing medium or heavy armor.

Channel Divinity: Fan-the-Hammer

Starting at 2nd level, you can use your Channel Divinity feature to produce a burst of firepower.

   Choose a creature that you can see within 15 feet of you. As an action, you make a number of attacks with your firearm equal to your proficiency bonus against that creature. If the number of remaining rounds in your firearm total less than your proficiency bonus, you fire as many as possible.

No Rest For the Wicked

At 6th level, even the foulest of creatures fear your wrath.

   Whenever you hit a creature of evil alignment with an attack using your firearm, you deal an additional 1d8 radiant damage. This damage increases to 2d8 at 14th level. Additionally, whenever you kill a fiend with your firearm, it is slain permanently and does not reform in its plane of origin.

Grizzled Gunslinger

By 8th level, you have become an efficient and deadly marksman. 

   You can attack twice with your firearm, instead of once, whenever you take the Attack action on your turn. Additionally, you now add your Wisdom modifier to the damage you deal with your firearms.

High Noon

At 17th level, you have mastered the art of making a dramatic entrance. 

   On initiative count 20 in the first round of combat, you can make one attack with your firearm against each enemy creature you can see. If you choose to only attack one creature in this way, that attack is a critical hit.

Previous Versions

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6/10/2022 9:14:48 PM
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7/16/2022 12:57:57 AM
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