Cleric
Base Class: Cleric

These clerics mold the very earth beneath them. They are well hardened by the earth. When together with a party they can move mountains. 

Bonus Cantrip

When you choose this domain at level 1 you know the mold earth cantrip, it does not count towards your known cantrips

Channel Divinity: Earth Shaker

At 2nd level, you gain mastery of the earth. As an action, the earth will surround and grapple a number of modifier large or small creatures up to your wisdom unless they pass a strength saving throw vs your cleric spell save dc. The can repeat this saving throw as an action during their turn. They are restrained.

Earth Shaper

Beginning at 6th level, the spells you control that change the terrain no longer require concentration and have no end of duration.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 bludgeoning damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Connect with the earth

Starting at 17nd level, you can use your Channel Divinity sense everything connected to the earth

As an action, you kneel to the ground and begin seeing everything connected to the ground. For the next 10 minutes, you gain tremorsense 30. You can sense objects and creatures connected to the ground but not in any detail.

Previous Versions

Name Date Modified Views Adds Version Actions
7/16/2022 1:47:06 PM
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