Rogue
Base Class: Rogue

The closer you are to death the more you feel alive. the constant threat to your life has made you very alert of deaths looming presence, but you always find a way to avoid it one way or another.

Close call

At level 3

If you fail a strength or dexterity saving throw that makes you take damage, you can use your reaction to automatically succeed taking no damage even if it states on a success, you will take half damage you still would take no damage. You can use this ability twice per long rest.

you regain all uses after a long rest.

Missed Me

At 3rd level your encounters in fighting creatures to the death has left you vigilant in predicting your opponent's next move 

When A creature misses you with either an attack roll or spell attack roll you gain a plus 2 AC to whenever that specific creature tries to attack you again this effect lasts until you take damage from that creature bringing you back to your normal AC. This ability can also work against multiple creatures at a time seeing as they all missed you with an attack. 

This ability activates whenever A creature misses you with an attack

This ability scales on 10th level you gain a plus 3 AC instead and at 18th you gain plus 4 AC instead

Intelligent fighting

Your ability of analyzing your opponent on the battlefield has helped you greatly.

At 9th level you can as a bonus action you can analyze your opponent determining their strength and weaknesses giving either you or an ally within 60 ft of you advantage on their next attack roll. You can use this ability the same amount of time equal to you INT modifier per long rest. You regain all uses of this ability per long rest.

you also can now add your intelligence modifier to all Melee attack rolls to hit (NOT DAMAGE ROLLS)

 

not dead yet

The ability to say that your still alive is the best ability ever.

at 13th level gain the following abilities when your below half your maximum heath.

When below half health you crit on a natural 18-20, You gain resistance to physical damage, and your movement speed is double.

If you crit When below half health double your damage modifier (example your dexterity if you critted with a Dex based weapon.) when adding the total damage

Fight For the Fallen

You haven't always survived just because of yourself but also you friend's you've lost along the way. Honor them by becoming strong enough to fight for them as well

On a melee attack you hit you can now choose to add an extra 2d8 force damage or 2d8 radiant damage you can use this ability equal to your dexterity modifier.

You also gain the ability to revive an unconscious teammate up to 1 health 2 times a day