Warlock
Base Class: Warlock

Unlike a normal patron you do not have regular contact with your patron. Instead you sought them out to achieve a goal and they showed you how to achieve it, they showed you every possible point of failure and success breaking your mind and changing your ties to the arcane.

When a possible threat or opportunity appears your fragmented psyche drags up visions or thoughts to warn you of these opportunities and dangers. But are these visions all true, are all these actions necessary or maybe some or all these scenarios are implanted thoughts to achieve some unknown goal?

Expanded spell list

The Witness lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Witness Expanded Spells
SPELL LEVEL SPELLS

1st

detect Evil and Good, detect Magic

2nd

locate Animals or Plants, locate Object

3rd

clairvoyance, nondetection

4th

arcane Eye, locate creature

5th

commune, legend Lore

Witness's gift

At 1st level you know and can cast the spell Augury without expending a spell slot. In addition you know and can cast True Strike as a reaction when you take damage from any source.

Doomsight

Starting at 6th level as long as you are not Incapacitated creature's cannot gain advantage from you not being aware of their presence. For example if you are blinded or the creature is invisible they would not gain advantage on their attacks against you.

In addition if a creature with malicious intent is in line of sight of you are aware of its presence though you do not get any indication of it's direction, range or nature of the threat.

Armor of the third eye

Starting at 10th level you cannot be the victim of a critical hit. Instead the attack deals regular damage.

Deathsight

Starting at 14th level you can inflict a creature with visions of all it's possible deaths. Choose a creature within line of sight that can see you. They must make a Charisma save against your Spell Save DC. On a failure they take 5d10 psychic damage and gain two levels of exhaustion. On a success the creature only takes half the damage rounded down.

Comments

Posts Quoted:
Reply
Clear All Quotes