Base Class: Fighter
For a warrior honor is above all
Unsheathed strike
Starting at 3rd level, When your weapon is sheathed you are able to strike as you unsheath it when you do deal an extra 1D4 slashing damage.
Oath of honor
Beginning when you teach 7th level, your weapon attacks score a critical hit on a roll of 19 or 20.
Honourable Athlete
Starting at 10th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.
In addition, after you pass any Strength, Dexterity, or Constitution check you can add half your proficiency bonus (round down) to any wisdom or charisma check you make that doesn’t already use your proficiency bonus.
In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.
Traditional fighting Style
At 15th level, you can choose a second option from the Fighting Style class feature.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Survivor
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.
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