Rogue
Base Class: Rogue

Spies are the underworld of conflict and politics, influencing the world's circulation of information from the shadows.

Spy Tech

To observers, you don't appear to be casting spells you receive from this archetype in a conventional way; you look as if you're producing wonders using mundane items and mechanical trinkets.

Cloaking Mask

When you choose this archetype at 3rd level, you can cast the disguise self spell at will. Additionally, you can cast the alter self spell a number of times equal to your proficiency bonus, and regain expended uses when you finish a long rest. Charisma is your spellcasting ability for these spells.

At 9th level, you can cast alter self at will.

Regional Blend

Starting at 3rd level, whenever you finish a short or long rest, you can choose a language. You become proficient in the chosen language until your next short or long rest. Additionally, you have advantage on (Charisma) Deception and (Charisma) Persuasion checks made against creatures while conversing with them in a language they understand besides common.

Lore Drops

Starting at 9th level, crucial information always finds its way to you.

You can locate and decipher cryptic messages hidden around your area during a short or long rest. After completing the rest, you can add a +10 bonus to a number of Intelligence-based skill checks you make equal to your proficiency bonus. Additionally, the DM may provide you with a useful item or piece of information relevant to your current objective (if any)

Gadgetry

At 13th level, you possess a slew of new items and equipment to aid in your missions. You can cast either the creation, mislead, or scrying spell once without requiring material components. Once you cast a spell in this way, you can't do so again until you finish a short or long rest. Charisma is your spellcasting ability for these spells.

Master Spy

At 17th level, targets can never escape your watchful eye.

As a bonus action, you can choose a creature you can see and mark them. You always know the direction and location of the marked creature while both of you are on the same plane. Additionally, you don't need advantage to activate your sneak attack against creatures marked in this way.

Your mark lasts for 10 days or until you mark a new creature

Spy Image

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