Ranger
Base Class: Ranger

Riding out the open plains with not but a horse for company, a Half-Elf spots his quarry. Two combatants stand at the ready, frightening speed is paramount. Spirits of the West take the best aspects of classic western cowboys and bring them into the world of dnd. Better have fast hands cause it's high noon.

Firearm Proficiency

You gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms

Vicious Shot

Once during each of your turns, you can deal an additional 1d6 piercing damage to one creature you hit with a weapon attack. This damage becomes 1d8 at 11th level.

Wisdom of the Plains

Whenever you make a Charisma (Persuasion) or Charisma (Intimidation) check, you gain a bonus to the check equal to your Wisdom modifier. You also gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice)

Fastest Hands

You gain a +5 to initiative. Also if you attack a creature that hasn’t taken a turn in combat you have advantage on the first attack.

Bullet Rain

If you take the attack action using a firearm you can make one weapon attack as a bonus action. This attack can benefit from your Vicious Shot even if you have already used it this turn.

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