Base Class: Warlock
You have made a pact with a beast from the Beastlands or material plain, a being whose is eager for the hunt or Adventure. Such beings wish to pursue great foes or wonders by your side. Beasts powerful enough of spirit to form a pact are linked to the Player Character in some way before death such as, a family pet, a wild animal the Player Character served in a meaningful way or a beast raised by a Player Character from birth (must be the same creature as Animal Companion)
Expanded Spell List
The Beast lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
cure wounds, guidance, beast bond, speak with animals, animal friendship |
|
2nd |
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3rd |
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4th |
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5th |
Beast Spirit
Starting at 1st level, you gain an animal companion of 1/4 - 1/8 level that can be summoned as a ritual when defeated once per long rest(or during a long rest if its the first time) when you reduces a hostile creature to 0 hit points, they gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
On your turn you can command your animal companion a bonus action while you are within 100ft this does not require you to see them. Otherwise your animal companion will use its turn to defend you and its self.
Spirit Claw
Starting at 6th level when your animal companion attacks they deal magical damage for the purpose of resistances and immunities.
Beast shape
Starting at 6th level, you can call on your patron to alter its form as your action to that of a cr 1 beast (that is not a swarm) for one hour. Your animal companion uses the average hp for the creature of choice they add your proficiency bonus to its ability checks, saving throws, attack modifier and damage rolls.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Beast Resilience
Starting at 10th level, you can choose to either give yourself or your animal companion +2 AC when you finish a short or long rest. this lasts until your next short or long rest.
Giants Soul
Starting at 14th level, Your animal companion can double in size or shrink(eg small-medium or huge-large) as a bonus action your animal companion cannot grow lager or shrink more than one stage above their base, when this is done double the damage of your animal companion until you finish a long rest. If your animal companion is currently a size larger add 50 temporary HP to their stat block when the temp HP has depleted they return to their original size.
Once you use this feature, you can’t use it again until you finish a long rest.
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