Sorcerer
Base Class: Sorcerer

You descend from one of the Great Sages from the Era of Time and Era of Winds. This has granted those of your lineage with innate magical ability and power. You are blessed with an affinity to certain elements of magic, due to your divine heritage. 

Divine Resilliance

As magic flows through your body, it causes the power of your sage ancestor to emerge. At the 1st level, your body is covered by a magical barrier, increasing your AC by 2.

 

Sage Ancestor

Your sage ancestor is Saria, the Sage of the Forest from the Era of Time. Her power allows you to tap into nature and use it to aid you. 

Elemental Affinity

Starting at the 6th level, when you cast a spell that deals Acid Damage, you can add your Charisma modifier to the damage roll of that spell.  You also gain resistance to Acid damage.

Sage Flight

At the 14th level, you gain the ability to fly. This ability requires concentration to activate, but not to maintain. When flying, your body will gain a faint green aura. This glow will cause a disadvantage on stealth checks/saves while active.

Sacred Presence

Beginning at the 18th level, you can channel the sacred presence of your sage ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

Sage Decendant (Saria) Image