Base Class: Wizard
While other wizards focus on broader schools or applications of spells, wizards of the School of Incantation focus on understanding one of the most fundamental parts of spellcasting: verbal components. Incanters learn to expertly control their voice, using tone, timbre, pitch, and intensity to alter their magic and ability to communicate. Their spellcasting sounds like a song more than a traditional spell, and many take up singing and poetry to help refine their talents.
Vocal Savant
Starting at 2nd level, your extensive practice at vocal control gives you several benefits. You can make your voice boom up to three times as loud as normal and can throw your voice up to 30 feet, making it sound as if whatever noises you make are coming from that location, such as across a room or inside a box.
Additionally, when you speak a language you are proficient in you sound like a native speaker of that language, even to actual native speakers
Fundamental Incantations
Also at 2nd level, you know musical incantations that alter the basic workings of your spells. Whenever you cast a wizard spell of 1st level or higher that has a verbal component, you can choose to enhance that spell with one of the following effects.
Abridge. If the spell is being cast as a ritual, you complete the ritual in half the usual time.
Concatenate. If the spell has a casting time of 1 action and requires only a verbal component, you cast it as a bonus action instead.
Expand. If the spell affects an area, you can increase the size of that area by up to 10 feet. For example, you could increase a 10-foot-cube to a 20-foot-cube, or a 20-foot-radius sphere to have a 30 foot radius.
Project. Increase the spell’s range by 60 feet.
You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Words Within Words
At 6th level, you are able to use subtle magical intonations in your speech to convey secret messages. While you are speaking, you can choose a single creature that can hear you and understands the language you are speaking. That creature hears a message or different meaning of your choice, which must be shorter than what you are saying and has less nuance than normal speech.
When you use this feature, a creature other than the intended recipient can make a Wisdom (Insight) check against your spell save DC, noticing the magical quality in your voice on a success, but not the purpose. If the creature succeeds on this check by 5 or more, they also discern the message’s general meaning and purpose.
Echoing Spell
At 10th level, you are able to capture the reverberating strands of a failed spell and use them to echo it back. After you cast a spell of 7th level or lower with a verbal component, and it fails to hit any targets or all of its targets succeed on their saving throws, you can use a reaction to hold that magic in the air as an audible echo. Until the end of your next turn, you can cast that spell again at the same level without expending a spell slot, consuming the echo to fuel it.
Once you have used this feature, you cannot do so again until you finish a long rest.
Harmonic Layering
At 14th level, your mastery of incantations is so great that you can layer your verbal components into wondrously complex harmonies that replace other spell components. You can cast your wizard spells that have a verbal component without requiring somatic or material components.
If you cast a spell in this way that normally requires a costly material component (one with a gold cost), you can’t use this feature again for a number of days equal to the total gp cost of the components divided by 500 (minimum 1) while your vocal cords recover.
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