Sorcerer
Base Class: Sorcerer

Born with 3 devils attached to their blood and connected by life the devils have their own personalities, strengths and weaknesses. The host has to earn their trust or create a bond with them in order to use their powers. There is a meeting spot within the mind of the host but when not accessed they exist intangible on a different plane a avatar of them can be summoned until the host has proven themselves worthy of the Devils' full power

Armor

Proficiency Light armor medium armor

 

Devilish Metronome

Chose one of the devils to take a attribute from. Depending on what attribute you decide to take it will effect your rolls.

If you roll for Smart Devil add +2 to your INT and WIS and -1 STR and DEX access to Truthseeing

If you roll for Strong Devil add +2 to your STR and DEX and -1 WIS and INT

If you roll for Naive Devil add +2 to your CON and CHA and -1 DEX and WIS

 

Also gain access to Crown of Madness 

As an action, choose one humanoid that you can see with the spell’s range (120 feet).

The target must succeed on a Wisdom saving throw or become charmed by you for the spell’s duration

The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose.

Shadow Release: Devils Concerto

Expand you shadow 8 feet in each direction unless Darkness is casted first then 15ft. You then make a dome and any creature within range has to make a DEX to be able to jump out of range or be attacked by all 3 devils and the host and take 3d4 dmg + STR modifier. At level 5 roll 3d6 and at level 10 roll 3d6 and add STR modifier 

Shadow Release: Umbra Resonance

Become one with the shadows around you and become intangible until your next turn no attacks can hit you. You can rest in this state for up to 3 turns but then require a long rest to reset the amount

Shadow Release: Unholy Crescendo

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

Shadow Swap

Swap spots with anyone within 50 feet of you unless it’s one of the avatars summoned.

Shadow Trigger: Demonic Symphony

Once every day you can roll a 1d10 if you roll a 4 or higher you gain all all attributes of each devil for 1 minute. Add 2 onto all attributes and plus 2 on saving throws. You can choose to temporarily increase your AC by 3 or temporarily increase your HP by 5. At level 15 add 3 to all stats and saving throws and choose between + 5 to AC or + 7 HP

Shadow Trigger: Devils Requiem

Once every day. Summon all avatars into one body that can fight beside you. All creatures caught within range must make a CON saving throw or take 2d8 damage plus modifier of choice(cant be the same one 2 times in a row) AC is decided by host AC + Half the host's HP and the HP is decided by the host HP + half the host AC+ proficiency bonus.

Previous Versions

Name Date Modified Views Adds Version Actions
7/21/2022 1:15:17 PM
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