Base Class: Barbarian
There are bruisers who dwell in cities who command respect among the common folk and other warriors alike. Their words respected, their deeds valued, their stern demeanor feared. They roam the streets and right wrongs, their own way. They know the code and creed of their city, just as they wrote it themselves. An urban vagabond is a charismatic drifter, who has their own understanding
of justice and injustice, law and fear in society. They are upheld by the people and they shine where the local guards fail to do so. Their shouts in combat inspire their allies, and dissolve the fighting spirit of their adversaries. They use their natural charisma in order to taunt and psychologically disarm enemies.
Wrath of the Vagabond
Starting when you choose this path at 3rd level, you invoke fear in the hearts of your enemies when you rage. Once per rage, you may choose a number of targets equal to your Constitution modifier that you can see within 60 ft. The targets of this effect must roll a Wisdom saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or become frightened for 1 minute. Affected creatures can repeat the saving throw at the end of their turns.
Anger of Mad Blood
Beginning at 6th level, when you rage you use your shouts alongside your weaponry with great effect. During your rage, the first creature you hit on each of your turns with a weapon attack takes extra psychic damage equal to 1d6 + half your Barbarian level. The affected creature will have disadvantage on its next attack against any creature other than you.
Inspiring Fury
Inspired by your shining example and prowess in battle, your allies are boosted by your fury. Beginning at 10th level, when you rage, all your allies within 20 ft of you gain advantage on attacks and saving throws until the start of your next turn. Additionally, they gain 1d6 + half your Barbarian level of psychic damage on the first successful attack they hit. You can use this feature once per rage.
Shielding Fury
Starting at 14th level, when you rage, you and your allies who are within 10 ft of you gain partial resistance to damage. You can use your reaction to negate an amount of damage equal to your Barbarian level dealt to any number of allies. This damage is subtracted separately from any damage each ally takes after any kind of resistance is applied. You can use this feature once per rage.
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