Base Class: Barbarian
Warbreaker Armor
When you choose this path at 3rd level, you gain the ability to use your armor as a weapon by modifing it and can add your str mod to your AC . You are proficent at all metal armors
While you are wearing armor and are raging, you can use a bonus action to make one melee weapon attack with your armor against a target within 5 feet of you. If the attack hits, the spikes deal 1d4 damage and again half as much damage start of targets subseqent turn.This damade becomes 1d6 at lv7, 1d8 at lv13 ,1d10 at lv17 and 1d12 at lv19. You use your Strength modifier for the attack and damage rolls. Your rage does add to this damage
Additionally, when you use the Attack action to grapple a creature, the target takes damage equal to your level + str mod if your grapple check succeeds again half as much damage start of targets subseqent turn .
Wrecking Abandon
Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points equal to your Constitution modifier + half your barbarin level (minimum of 1). They vanish if any of them are left when your rage ends. From 10th level you can use this part of your charge attack.
Battering Charge
Beginning at 10th level, you can take the Dash action as a bonus action while you are raging. Enemies in your path must make acrobatics save or be knocked prone and take damage as if they got grapled . Your movement speed is uneffected by terrain while charging.
Peaked Retribution
Starting at 14th level, when a creature within 10 feet of you hits you with a melee attack, the attacker takes damage equal to your level +armors damage + str mod for each attack if you are raging, aren't incapacitated, and are wearing armor. You will have advantage in your next attack if you attack to this creature
Forcing the Pace
Starting when you choose this path at 3rd level, you can use Forcing the Pace when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack , or disengage as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.
Mindfull Rage
Beginning at 6th level, you can’t be [Tooltip Not Found] or frightened while raging. If you are grapled or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Insulating Presence
Beginning at 10th level, you can use your action to anger someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be [Tooltip Not Found] of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the [Tooltip Not Found] creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Revenge Attack
Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature, if you hit addition to normal damage you deal with your weapon all damage you took( amount of HP you lost total at the moment ) also will be dealt to the creature
Comments