Rogue
Base Class: Rogue

The Rogue Sniper is a master of ranged attack. The Sniper prefers to hit hard and retreat and is most comfortable when catching it's target unaware. 

Proficiency Bonus

You gain proficiency in stealth and survival skills. 

Silent Killer

Once you reach level 3, you gain the ability to make focused and accurate shots. At the start of your turn, you may use your bonus action to aim. Your speed is halved for the remainder of your turn and you gain advantage on your next attack roll. 

When you hit an enemy with an attack, you may use 1 Silent Killer point to add 1d6 force damage to your roll. This increases to 2d6 at level 5, 3d6 at level 10, and 4d6 at level 15. You may use this a number of times equal to your dexterity modifier. You regain any expended uses at the end of a long rest.

One With The Shadows

At 9th level, you become especially dangerous when lurking in the shadows. When in dim light, you are considered hidden. You gain advantage on dexterity saving throws while hidden and enemies are at disadvantage when rolling to perceive you. 

First Strike

At 13th level, you gain an initiative bonus equal to your wisdom modifier. You gain proficiency in perception. You have advantage on survival checks to track and enemy you have seen before. 

Unseen Warrior

When you have 1/2 or 3/4 cover, you are considered to have total cover. When hidden or in total cover, you have advantage on attack rolls. 

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