Warlock
Base Class: Warlock

Your patron is a being of unfathomable cold, a creature who’s domain is that if the coldest, darkest winter. Your patron can come from a multitude of backgrounds, perhaps an Archfey of the Unseelie Court who rules over a wintery realm, perhaps a being born in the icy fringes of the far realms, or perhaps a powerful ice elemental from the Frostfell. Whichever the case, your patron is a master of cold magics, granting you its prowess over its freezing domain. 

Expanded Spell List

1st-level Frozen One feature

The Frozen One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Forzen One Expanded Spells
SPELL LEVEL SPELLS

1st

create or destroy water, entangle (with an ice theme)

2nd

immovable object, rime’s binding ice

3rd

meld into stone (ice instead of stone), spirit guardians (cold damage instead of radiant)

4th

Guardian of Faith (cold damage instead of radiant), Stoneskin

5th

arcane hand, cone of cold

**Note: in order to upload this subclass, Immovable Object and Rime’s Binding Ice could not be added to the warlock spell list. You will have to do it manually.**

Touched by Ice

1st-level Frozen One feature

Your resting body temperature becomes 52 degrees and your skin becomes ice cold to the touch. You gain resistance to Cold damage and are not subject to the effects of difficult terrain made of ice or snow.

Additionally, when you step on the surface of water you can choose to have it freeze, allowing you to walk on it. This ice forms as a 5ft cube, lasts for one minute, and can support the weight of two medium sized creatures.

Chilled Golem

6th-level Frozen One feature

As an action, you can magically summon a golem comprised of ice. It appears in an unoccupied space of your choice within 30 feet of you. The golem is friendly to you and your companions, and it obeys your commands. See its game statistics in the Chilled Golem stat block, which uses your proficiency bonus (PB). It lives for a number of hours equal to your proficiency bonus, until is is reduced to 0 hit points, or until you die.

In combat, the golem shared your initiative count, but it takes its turn after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action must be on its stat block of some other action. If you are incapacitated, the golem can take any action of its choice, not just Dodge.

Once you summon your golem with this feature, you can’t do so again until you finish a long rest, unless you expand a warlock spell slot to use this feature again. You can only have one golem summoned by this feature at a time; if you use this action and already have a chilled golem from this feature, the first one immediately melts.

CHiLled Golem

Armor Class 14 + PB (natural armor)

Hit Points 10 + five times your warlock level

Speed 30 ft.

STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
4 (−3)
WIS
10 (+0)
CHA
6 (−2)

Saving Throws Str +4 plus PB, Con +4 plus PB

Damage Immunities Cold, Poison

Condition Immunities charmed, exhaustion, poisoned, frightened

Senses darkvision 60 ft., passive Perception 10

Languages understands the languages you speak

Challenge — Proficiency Bonus (PB) equals your bonus

Frigid Protector When you or one of your companions are within 5ft of the chilled golem, the golem grants them the benefits of half cover while they remain within 5ft of the golem.

Ice Walker The golem can walk across the surface of water as if it was solid ground and is not effected by difficult terrain comprised of ice, snow, or water.

Actions

Arctic Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target. Hit: 1d10 plus PB cold damage. 

 

Cryogenic Stasis

10th-level Frozen One feature

Your patron has bestowed upon you the power of their freezing touch. As an action, you can touch a creature and force them to make a Constitution saving throw. On a success, a hostile target takes cold damage equal to your warlock level and nothing else. On a failure, a hostile target takes cold damage equal to your warlock level and becomes completely frozen in a shard of ice. While frozen in this way, the target is Petrified, becomes immune to all damage, and is immovable from the position it was frozen in, even if it was frozen in the air.

The creature can repeat the saving throw at the end of every minute until it succeeds and breaks free. Additionally, a remove curse or greater restoration spell cast upon the frozen creature will free it.

Once you use this feature, you can’t use it again until you finish a long rest.

Glacial Avatar

14th-level Frozen One feature

As a bonus action, you can merge with your chilled golem, encasing yourself within its center. While you’re merged with your chilled golem, your’s and the golem’s turns become one, and you gain the following benefits:

  • You use your Chilled Golem’s hit points instead of yours when you’re dealt damage. Additionally, your golem gains temporary hit points equal to twice your Warlock level.
  • Your Chilled Golem can attack twice with their arctic slam attack and gains a bonus to the attack’s damage equal to half your warlock level (rounded up).
  • Your Chilled Golem gains a flying speed  and a swimming speed of 60ft.

While you are merged with your chilled golem, you can use either your actions or the golem’s, the merging not hindering your ability to cast spells or use your warlock features in any way. This merging lasts for 1 minute or until your chilled golem falls to zero hit points.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Previous Versions

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