Barbarian
Base Class: Barbarian

Your uproarious aura and refusal to give up motivates all people around you, everyone who meets you gladly enjoys your company, except those who are against you, who won't be alive to think that way for long.

Rally

The sight of your Boisterous and Unstoppable rage Empowers others, giving them the Willpower they need to win each fight.

While raging, you create a Rally Aura: all other allies up to 15ft away from you have +1 AC and add a number to one of their attack rolls made in the aura equal to your Strength Modifier ( can only happen up to twice until barbarian's next turn ).

The radius of the Rally increases to 20ft at level 5, 25ft at level 8, 30ft at level 11, and 35ft at level 14.

Goading Roar & Rousing Strike

in combat, you can do the following:

Goading Roar:

By shouting and getting the attention of enemies, you can Distract them and give your allies Breathing room

as a bonus action, you may release a loud and irritating roar at up to 2 target creatures, Target creatures must succeed on a DC ( 10 + your Strength modifier ) Wisdom saving throw, or else any attack they make Not targeting you is at Disadvantage, after a turns this effect wears off.

Rousing Strike:

Your Rally has gotten strong, to the point where Striking an enemy gives Motivation to those witnessing.

When you damage a creature with a melee weapon attack, up to one ally up to 40ft away that can see you and the monster gains a 2d6 + your Strength modifier to add to their next damage roll.

The dice amount increases by 1d6 at levels: 9 ( 3d6 ), 12 ( 4d6 ), and 15 ( 3d12 ).

After you use one of these effects, you cannot use any of them again for 2 turns.

 

 

Barbaric Reactions

Starting from 10th level, You can use the following Reactions in combat:

Parry:

Combining your Reflexes and Toughness, you can use your weapon to stop an incoming attack from even placing a scratch on you:

As a reaction, when a creature is attacking you with a melee or non-magical attack, you may increase your AC by 3 until the next turn.

Intimidate:

Your unstoppable nature has grown to the point where simply staring and focusing at a creature can put the scariest thoughts into their mind:

As a reaction, you may choose a target creature an Ally is attacking, Target creature must succeed on a DC ( 7 + your STR modifier ) wisdom saving throw or target ally has advantage on their attack against target creature.

once you use one of these Reactions, you can't use any of them for 2 turns

Improved Roar & Inspiration

The extra damage from Inspiring Strike increases to 2d12 + STR modifier, Goading roar now wears off after 2 turns.

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