Base Class: Fighter
The knight wrath is a fighter that has fallen in battle but through dark intervention or pure determination revived forever changed. Now proficient in manifesting and controlling spectral Energies from the Land of the Dead they can wield it as weapon Shield or even armor.
Spectral Constructs
Starting at 3rd level the wraith knight may choose one of two spectral manifestations.
Spectral Assault
You have chosen to use your spectral energies to rend your foes flesh or smash their bones. Sacrifice your maximum hit points equal to your fighter level to manifest a weapon of your choosing with stats equal to the player handbook. This weapon is granted on top of it's base stats 1d4 + wisdom modifier in additional necrotic damage. If the weapon is de summoned your maximum health points will return. If the weapon is thrown it will reconstruct itself in your hand at the start of your next turn. If the weapon is ranged it's ammunition will manifeat when prepared to fire. Your damage die increases as you level. 7th level is d6, 11th level is d8, 15th level is d10 and 18th level is d12.
Spectral Guard
You have chosen to use your spectral energies to protect yourself and your allies. You sacrife your maximum health points equall to your fighter level to summon a spectral armor around you increasing your ac by your wisdom modifer.
Improved spectal constructs
At 7th level your construct creation becomes more adept.
Spectral Assualt
You gain the abilities to summon a 2nd 1 handed weapon. If you summon a 2 handed weapon it gains an additional bonus necrotic damage die. If it's a ranged weapon or weapon with ability to be thrown it can now split in mid air and strike to enemy's within 5 feet of eachother.
Spectral Guard
You gain the ability to summon a spectral shield that grants 2 additional ac. Your spectral guard now grants your resistance to neurotic damage and any enemy that hits you with a melee attack takes your wisdom modifier in necrotic damage.
Spectral Assitance
At 10th level. Your spectral constructs can effect your allies.
Spectral Assualt now grants your wisdom modifier as additional neurotic damage to all allies in a 20 foot radius.
Spectral Guard now grants your wisdom modifier as an ac increase to all allies in a 30 foot radius.
Spectral Clone
At 18th level. You have mastered your spectral constructs. You can sacrifice your maximum hit points equal to twice your current level to creat a spectral clone of yourself that lasts for 1 minute. This clone has your current stats but can only attack and move. The clone takes it's actions on your turn. You will regain your maximum.hit points upon its death or desummonimg. This ability can only be used once per long rest.
Spectral Solder
At 15th level. Your power of spectral constrict is nearing its peak. You can now sacrifice maximum hit points equal to your current fighter level to create a spectral skeleton. It's stats are equal to a regular skeleton and it can only attack and move. It's weapon damage and a.c. are increased by your wisdom modifier. Upon its death or desummonimg your maximum.hit points are returned. This ability can be used twice every long rest.
Previous Versions
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