Cleric
Base Class: Cleric

Even the most benevolent divine beings operate outside the bounds of mortal comprehension. These eldritch forces sing a siren song that calls out for mortal worshippers through lucid dreams and the whispers of dead gods. The Eldritch domain empowers the devoted followers of unknown and distant forces of chaos, divine entities of eldritch oblivion, and dead gods.

UNPREDICTABLE INSPIRATION

At 1st level, choose any cantrip. The chosen cantrip
counts as a cleric spell for you but does not count against
the number of cleric cantrips you know. Each time you
finish a long rest you can replace the chosen cantrip with
any other cantrip of your choice.
In addition, you gain proficiency in a skill of your
choice. Each time you finish a long rest you can replace
the chosen skill with another skill of your choice.

ELDRITCH CONTAGION

Starting at 1st level, you've been gifted with the ability
to impart a fleeting taste of the unknowable on others.
When you cast a spell with a spell slot of 1st level or
higher that targets one or more creatures, you can use a
bonus action on the same turn to force one of the spell's
targets to make a Wisdom saving throw. On a failure,
roll on the Eldritch Effects table and the creature suffers
that effect for 1 minute. At the end of each of its turns,
the creature can make another Wisdom saving throw,
ending the effect on a success. This effect ends earlv if
you use this feature again.

OTHERWORLDLY CALM

Starting at 6th level, you gain resistance to psychic
damage and advantage on saving throws against being
charmed and frightened.
Additionally, any creature that attempts to read your
thoughts find them incomprehensible. The attempt
automatically fails and they must succeed on a Wisdom
saving throw against your cleric spell save DC or take
psychic damage equal to your cleric level.

POTENT SPELLCASTING

Starting at 8th level, you add your Wisdom modifier to
the damage you deal with any cleric cantrip.

SING THE SONG THAT ENDS THE WORLD

Starting at 17th level, creatures who fail a saving throw
against your Prophecy of Doom feature take 10d10
psychic damage. Once a creature has taken damage in
this way, it can't take damage from this feature again
for 10 minutes.

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