Ranger
Base Class: Ranger

  There are few who know the secrets rituals that forge the Pacts between the Totem Animals Spirits of the Ethereal Realm and some rare ranger conclaves.  This rituals are often passed from Mentor to pupil or shared with secretive ranger conclaves.

  

Totembound Companion

At 3rd Level the Totembound Ranger enacts the Totemic Binding Ritual, thus creating a connection between himself and a totem spirit.  This ritual creates a palm-sized item made of antler, ivory or bone in the shape of the animal chosen at the time of the ritual.  This totem statue acts as a doorway into the physical realm. These Totem Animal Spirits must be of the beast type that is no larger than medium size and no higher than CR 1/4.  The Totem Spirit is a powerful ally and can be summoned for a number of hours equal to half your ranger level.  After which time it dissipates into a dull grey mist as it returns to the Ethereal Plane.  The Totembound Companion can only be summoned again after a Long Rest.  It returns fully healed and refreshed.  The Beast acts on its own accord and has an above animal intelligence and can understand all languages that its creator speaks.  The Totembound spirit feels a kinship with the Ranger that Forged the Pact, and those that the Ritual Master are close to.   Additionally, the Totembound Ranger can command the Totem Companion as a Bonus Action to take the Attack, Dash, Disengage, Dodge or Help Action and does so at the end of the Ranger's turn.  The Totem Companion acts on the Ranger's Initiative.

Dire Aspect

At 7th Level the Totem Spirit becomes powerful enough to assume a Dire Form.  In this form the Beast grows a size category larger.  This grants it several benefits.  First off, its attacks go up one in dice damage, and it receives and additional +1. (ie, if its attack is normally a bite that causes 2d4+4 damage; the bite attack instead becomes 2d6+5.  Secondly, the beast can be used as a Mount or a quick means of escape.  In this form the Totem Animal gains the ability to carry four times its normal weight allowance, and never suffers from Exhaustion.  This transformation last for 1 hour; at the end of which point the Companion returns to the Ethereal Plane and cannot be summoned again until after a long rest.

Totem Spirit's Fury

Starting at 11th level, whenever the Totem takes the Attack Action it can make an extra attack as if it had multiattack.

Additionally, it gains half as many as its total hit points.

Ethereal Jaunt

The Totembound Spirit can use misty step at will as a Bonus Action.  This Ethereal Jaunt has the added benefit of being able transport one other creature of medium-size or smaller when doing so.  The creature must be within 5' of the Totembound Spirit for it to work in this way.  Additionally, the ranger can choose to use a [bonus action]bonus action[/bonus action] to swap positions with its totemic companion.

Previous Versions

Name Date Modified Views Adds Version Actions
7/26/2022 1:38:37 AM
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