Barbarian
Base Class: Barbarian

You prefer the finer things in life, good food, nice clothes, and a comfortable bed, but you harbor something within that leaves your foes utterly decimated when unleashed. Within you sleeps a pure rage, not built from hate, nor passion, it is simply a tool that you utilize to crush your enemies. Your ability to remain calm in the chaos of battle and not blink twice when opportunity presents itself makes your enemies cower before you.

Witty Defenses

While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier. You can use a shield and still gain this benefit.

Eye of the Storm

Starting at 3rd level you become eerily calm while raging, your eyes widen and your focus narrows as an air of pure rage surrounds you granting an unmatched clarity on the battlefield. Once per turn while raging, when you hit with a melee attack you may increase the damage by 1d8 + your proficiency bonus.

Carpe Mortem

While others drown in the chaos of battle you become one with it, seizing opportunity when your enemies fall. Beginning at 6th level, once per turn and while raging when a creature within 30 feet of you drops to 0 hp, you may move up to your walking speed. This movement does not provoke opportunity attacks.

Quick Witted

Your enemies are quick, but your wit is quicker! Beginning at 10th level, when you are hit by an attack or fail a Dexterity saving throw, you may use your reaction to add your Charisma modifier to your AC, or failed saving throw.

Unnerving Presence

Your presence on and off the battlefield unnerves even the hardest individuals. Starting at 14th level, you can use your bonus action to activate your Unnerving Presence for 10 minutes. Creatures of your choice that start their turns within 10 feet of you, must succeed on a Wisdom saving throw or become frightened for one minute. The saving throw DC equals 8 + your Charisma modifier + your Proficiency bonus. A creature may repeat this saving throw at the end of its turn, on a success the creature becomes immune to your Unnerving Presence for the next 24 hours. You can use this feature a number of times equal to your Charisma modifier per long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
7/26/2022 8:36:42 PM
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