Base Class: Barbarian
There are those in the world who have a specific relation to death, whether it's depositing it onto others, or pushing past it at every moment.
Undying Barbarians harness the will to survive devastation through their anger, and even if the battle isn't in their odd's, an undying barbarian will always push their life to the absolute limits.
Fortitude Of Wrath
Starting when you choose this path at 3rd level, you gain the ability to harness the undying rage that lives within you.
As a bonus action during Rage, you can gain temporary hit points equal to half of your barbarian level. You can use this feature once more before taking a short or long rest.
Bestow Death
At 3rd level, you learn to take advantage of those who underestimate your will. Your rage creates a tether to the soul of your attacker to have them receive your pain.
Once per dawn, when you are hit by an attack, you can use your reaction to inflict necrotic damage equal to half of the damage dealt to you, to the creature that made the attack, as long as you can see them.
At Death's Door
At 6th level, you learn to survive the worst situations, especially those at deaths door.
Once per long rest, when you fail a Death Saving Throw, you may chose to instead re-roll the saving throw, and you chose which role to take.
Survival Of The Fittest
At 10th level, you can intimidate your opponent's with pure anger and will. Causing their ability's and attacks to whither at your presence.
Whenever you enter Rage on your turn, you can chose one creature that you can see, forcing them to make a wisdom saving throw or gain disadvantage on all saving throws and ability checks they make until your next turn, where the effect ends
The DC for any saving throws for this ability equals: (Constitution modifier + 8 + Proficiency bonus)
Power in Endurance
At 14th level, you've learned how to use every bit of your health as an advantage in combat.
Whenever you gain hit points or temporary hit points you gain 2d6 necrotic damage on the next melee damage roll you make. If not used after 5 minutes since the hit points or temporary hit points where gained, this effect ends.
You can use this ability an equal amount to your proficiency bonus.
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