Base Class: Paladin
The Oath of the Coming Storm calls to paladins who, unconventionally, fight for change above all. Sometimes called Storms touched, paladins who swear this oath believe that the world need a devastating storm of change so that natural order can bloom again. The cripple order of the world must be change at all costs. Be they tyrants who seek to impose their will or simple scolar who experiment with nature that they don't own, They should all fear the thunder, they will be the fallens trees who where sacrifice so the calm after the storm would come. These paladins strive to inspire respect from their allies and fear from their enemies. They channel the fury of the storm through their weapons and armor to deliver swift justice upon their foes. if you hear the thunder, be sure the lightning will come.
Inspiration come from Based_Rambo storm paladin
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the Coming Storm Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of the Coming Storm Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Call of the Storm. As an action, you can imbue one weapon that you are holding with the fury of the storm, using your Channel Divinity. For 1 minute, whenever you hit an enemy with that weapon, you can cause enemies within 5 feet of your target to take lightning damage equal to your Charisma modifier (with a minimum bonus of +1). If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Lightning Conduit. You can use your Channel Divinity to invoke the storm's fury to stun a foe. As an action, you can cause lightning to course through a creature within 10 feet of you that you can see. The creature must succeed on a Constitution saving throw or be stunned. While stunned, the creature repeats the saving throw at the end of each of its turns. On a success, it shrugs off the electrical energy and frees itself.
Aura of static
Starting at 7th level, you and friendly creatures within 10 feet of are resistant to lightning and thunder damage.
Also, with the exception of creatures you designate to be unaffected, creatures who stand in your aura and take some form of thunder damage are mark by static until the end of your next turn. If the creature get the static mark and diden't got it during this fight, it can't use is reaction to do a opportunity attack until the static mark is lost. At last if a creature with the static mark on him take some form of lightning damage, you can add 1d8 to the damage taken as lightning damage.
At 18th level, the range of this aura increases to 30 feet.
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