Base Class: Cleric
This domain is for those who worship gods of dragons, or dragons who are gods. This includes benevolent gods such as the platinum dragon Bahamut, or evil gods such as the five-headed Tiamat or the goddess of death Takhisis. You channel the terrible might of the dragons through your spells, and even take on some aspects of them.
Draconic Tradition
1st-level Dragon Domain feature
Your god has blessed you with the senses of their draconic children. You gain the following benefits:
You gain Blindsight out to 5 feet and Darkvision out to 60 feet. If you already have Blindsight or Darkvision, its range increases by 30 feet.
You gain proficiency with heavy armor.
you are proficient in one charisma skill of your choice and your proficiency bonus is doubled for any ability check you make involving this skill. You also have advantage on saving throws against being Frightened. You also gain the ability to speak, read, and write Draconic
Dragon Domain Spells
Chromatic Expanded Spell List
|
Spell Level |
Chromatic Dragon Spells |
Black Dragon Spells |
Blue Dragon Spells |
Green Dragon Spells |
Red Dragon Spells |
White Dragon Spells |
|
1st |
Color Spray |
Tasha's Caustic Brew |
Witch Bolt* |
Ray of Sickness |
Burning Hands |
Frost Fingers |
|
2nd |
Dragon's Breath |
Melf's Acid Arrow |
Hold Person* |
Nathair's Mischief |
Scorching Ray |
Rime's Binding Ice |
|
3rd |
Elemental Weapon |
Wall of Water |
Lightning Bolt |
Stinking Cloud |
Fireball |
Sleet Storm |
|
4th |
Elemental Bane* |
Vitriolic Sphere |
Storm Sphere |
Locate Creature |
Wall of Fire |
Ice Storm |
|
5th |
Summon Draconic Spirit |
Tree Stride |
Hold Monster* |
Cloudkill |
Immolation |
Cone of Cold |
Gem Expanded Spell List
|
Spell Level |
Gem Dragon Spells |
Amethyst Dragon Spells |
Crystal Dragon Spells |
Emerald Dragon Spells |
Sapphire Dragon Spells |
Topaz Dragon Spells |
|
1st |
Silvery Barbs |
Magic Missile |
Guiding Bolt |
Dissonant Whispers |
Thunderwave |
Inflict Wounds |
|
2nd |
Detect Thoughts |
Spiritual Weapon |
Moonbeam |
Tasha's Mind Whip |
Shatter* |
Wither and Bloom |
|
3rd |
Blink |
Pulse Wave |
Blinding Smite |
Intellect Fortress |
Thunder Step |
Vampiric Touch |
|
4th |
Leomund's Secret Chest |
Gravity Sinkhole |
Guardian of Faith |
Staggering Smite |
Compulsion |
Blight* |
|
5th |
Summon Draconic Spirit |
Steel Wind Strike |
Dawn |
Geas |
Destructive Wave |
Enervation* |
Metallic Expanded Spell List
|
Spell Level |
Metallic Dragon Spells |
Brass (Fire) |
Bronze (lightning) |
Copper (Acid) |
Gold (Poison) |
Silver (cold) |
|
1st |
Cure Wounds |
Sleep |
Heroism |
Grease |
Purify Food and Drink |
Armor of Agathys* |
|
2nd |
Warding Bond |
Heat Metal |
Gust of Wind |
Spike Growth |
Protection from Poison |
Snilloc's Snowball Swarm |
|
3rd |
Protection from Energy |
Ashardalon's Stride |
Call Lightning |
Hypnotic Pattern* |
Gaseous Form* |
Slow |
|
4th |
Mordenkainen's Private Sanctum |
Fire Shield (Fire) |
Freedom of Movement |
Watery Sphere |
Confusion |
Fire Shield (cold) |
|
5th |
Summon Draconic Spirit |
Flame Strike |
Wall of Force |
Greater Restoration |
Contagion |
Control Winds |
Disciple of Dragons
Also starting at 1st level, you can alter your spells to echo the power of your draconic deity. Whenever you use a spell of 1st level or higher that causes damage you can alter the damage type to match that of your deity. This damage type should be the same type as your deity's breath weapon, if your deity has more than one breath weapon damage type you can choose this damage for the day when you are preparing your spells
Channel Divinity: Elemental Manipulation
At 2nd level, once per day you get to choose one type of dragon. After choosing one type of dragon, you cannot change your choice for that day. Based on the type of dragon you choose, you gain the ability to cast absorb elements without expending a spell slot but only against the type of damage corresponding to the day's chosen type of dragon.
Channel Divinity: Dragon Fear
Starting at 2nd level, you can use your Channel Divinity to frighten nearby enemies.
You can use your Channel Divinity to emit the Frightful Presence of the dragons you worship. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success
Scaled Protection
Beginning at 6th level, you gain resistance to the damage type associated with your draconic deity.
Additionally as a reaction you can give an ally you can see within 30 feet resistance to the damage type associated with your draconic deity. You can use this second feature a number of times equal to your proficiency bonus You regain all expended uses when you finish a long rest.
Draconic Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of your deity's type to the target. When you reach 14th level, the extra damage increases to 2d8.
Draconic Surge
Starting at 17th level, you grow scaly wings colored to the type of dragon your deity is. With these wings, you have a flying speed equal to your walking speed.
You also gain immunity to the damage type of your deity.
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