Cleric
Base Class: Cleric

This domain is for those who worship gods of dragons, or dragons who are gods.  This includes benevolent gods such as the platinum dragon Bahamut, or evil gods such as the five-headed Tiamat or the goddess of death Takhisis.  You channel the terrible might of the dragons through your spells, and even take on some aspects of them.

Draconic Tradition

1st-level Dragon Domain feature

Your god has blessed you with the senses of their draconic children. You gain the following benefits:

You gain Blindsight out to 5 feet and Darkvision out to 60 feet. If you already have Blindsight or Darkvision, its range increases by 30 feet.

You gain proficiency with heavy armor.

you are proficient in one charisma skill of your choice and your proficiency bonus is doubled for any ability check you make involving this skill. You also have advantage on saving throws against being Frightened. You also gain the ability to speak, read, and write Draconic

Dragon Domain Spells

Chromatic Expanded Spell List

Spell Level

Chromatic Dragon Spells

Black Dragon Spells

Blue Dragon Spells

Green Dragon Spells

Red Dragon Spells 

White Dragon Spells 

1st

Color Spray 

Tasha's Caustic Brew

Witch Bolt*

Ray of Sickness

Burning Hands

Frost Fingers

2nd

Dragon's Breath 

Melf's Acid Arrow 

Hold Person*

Nathair's Mischief

Scorching Ray

Rime's Binding Ice

3rd

Elemental Weapon 

Wall of Water

Lightning Bolt

Stinking Cloud

Fireball

Sleet Storm

4th

Elemental Bane*

Vitriolic Sphere 

Storm Sphere

Locate Creature

Wall of Fire

Ice Storm

5th

Summon Draconic Spirit 

Tree Stride 

Hold Monster*

Cloudkill

Immolation

Cone of Cold

 

Gem Expanded Spell List

Spell Level

Gem Dragon Spells 

Amethyst Dragon Spells 

Crystal Dragon Spells 

Emerald Dragon Spells 

Sapphire Dragon Spells 

Topaz Dragon Spells 

1st

Silvery Barbs

Magic Missile 

Guiding Bolt 

Dissonant Whispers 

Thunderwave

Inflict Wounds

2nd

Detect Thoughts 

Spiritual Weapon 

Moonbeam 

Tasha's Mind Whip

Shatter*

Wither and Bloom 

3rd

Blink

Pulse Wave 

Blinding Smite

Intellect Fortress 

Thunder Step 

Vampiric Touch

4th

Leomund's Secret Chest

Gravity Sinkhole 

Guardian of Faith 

Staggering Smite 

Compulsion

Blight*

5th

Summon Draconic Spirit 

Steel Wind Strike 

Dawn

Geas 

Destructive Wave

Enervation*

 

Metallic Expanded Spell List
 

Spell Level

Metallic Dragon Spells 

Brass (Fire)

Bronze (lightning)

Copper (Acid)

Gold (Poison)

Silver (cold)

1st

Cure Wounds 

Sleep

Heroism

Grease

Purify Food and Drink

Armor of Agathys*

2nd

Warding Bond 

Heat Metal 

Gust of Wind 

Spike Growth

Protection from Poison

Snilloc's Snowball Swarm

3rd

Protection from Energy

Ashardalon's Stride 

Call Lightning 

Hypnotic Pattern*

Gaseous Form*

Slow

4th

Mordenkainen's Private Sanctum

Fire Shield (Fire) 

Freedom of Movement 

Watery Sphere 

Confusion 

Fire Shield (cold)

5th

Summon Draconic Spirit 

Flame Strike

Wall of Force

Greater Restoration

Contagion

Control Winds

 

Disciple of Dragons

Also starting at 1st level, you can alter your spells to echo the power of your draconic deity. Whenever you use a spell of 1st level or higher that causes damage you can alter the damage type to match that of your deity. This damage type should be the same type as your deity's breath weapon, if your deity has more than one breath weapon damage type you can choose this damage for the day when you are preparing your spells

Channel Divinity: Elemental Manipulation

At 2nd level, once per day you get to choose one type of dragon. After choosing one type of dragon, you cannot change your choice for that day. Based on the type of dragon you choose, you gain the ability to cast absorb elements without expending a spell slot but only against the type of damage corresponding to the day's chosen type of dragon.

Channel Divinity: Dragon Fear

Starting at 2nd level, you can use your Channel Divinity to frighten nearby enemies.

You can use your Channel Divinity to emit the Frightful Presence of the dragons you worship. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success

Scaled Protection

Beginning at 6th level, you gain resistance to the damage type associated with your draconic deity.

Additionally as a reaction you can give an ally you can see within 30 feet resistance to the damage type associated with your draconic deity. You can use this second feature a number of times equal to your proficiency bonus You regain all expended uses when you finish a long rest.

Draconic Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of your deity's type to the target. When you reach 14th level, the extra damage increases to 2d8.

Draconic Surge

Starting at 17th level, you grow scaly wings colored to the type of dragon your deity is. With these wings, you have a flying speed equal to your walking speed.

You also gain immunity to the damage type of your deity.

 

 

Comments

Posts Quoted:
Reply
Clear All Quotes