Barbarian
Base Class: Barbarian

Barbarians on the Path of the Repulsive are known for being unhygienic and often nauseating. Those on this path use their bad sense of social etiquette and off-putting musk to their advantage, whether it be by causing creatures to flee or keeping companions at an arms length. Path of the Repulsive barbarians often disregard their own foul stenches due to either naivety and ignorance or self-centeredness and arrogance. 

Whatever their motives may be, barbarians on this path are brutal warriors in their own kind of way, not only in weapons and physical prowess, but in psychologically disgusting enemies and making most of their foes cringe.

Saving Throws. Many of your path features, called Repulsive Attacks, require your target to make a Constitution saving throw, in order to resist your repugnant effects. Your spell save is calculated as follows:

Repulsive Attack save DC: 8 + your proficiency bonus + your Constitution modifier.

Antibody Agent

When you follow this path, your innate odor and filth mimic antibodies, making you more resilient against similar toxins. Starting at 3rd level, you have resistance to poison.

Gross Knowledge

Beginning at 6th level, your understanding of muck and toxins grows and you become better at manipulating them. When you choose this path, you learn to cast the grease and detect poison and disease spells. 

Your spell save DC for the grease spell is calculated the same way as your Repulsive Attack save DC, which is detailed in the Path of the Repulsive introduction.

Reeking Deterrent

Beginning at 10th level, you cause enemies to flee from you and your horrible odor. When a creature moves into melee with you, you can use a reaction to emit a foul stench that deters the attacker. The target must make a Constitution saving throw or be frightened. On the start of each of its turns, the effected creature must repeat the saving throw in an attempt to end the effect.

Explosive Belch

Starting at 14th level, as an action, you are able to erupt with massive burp that shakes your surroundings. Each creature in a 15-foot-cone originating from you must make a Constitution saving throw. On a failed save, a creature is so overcome by the immense power and odor of your belch that it takes 3d8 poison damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

Any nonmagical object within the cone that isn't being worn or carried also takes the damage and is pushed 10 feet from you.

Comments

Posts Quoted:
Reply
Clear All Quotes