Base Class: Warlock
when gods go unnoticed and are treated poorly, they do not stay laying down, they become an angry spirit of vengeance that will rest at nothing to see mankind punished for their wrongs.
Expanded Spell List
spirit of vengeance lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Celestial Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | Burning Hands, Divine Favor |
| 2nd | Heat Metal, Flame Blade |
| 3rd | Life Transference, Fireball |
| 4th | Guardian of Faith, Black Tentacles |
| 5th | Dawn, Immolation |
Bonus Cantrips
At 1st level, you learn the Fire Bolt and Produce Flame cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
Healing Light
At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.
As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.
Your pool regains all expended dice when you finish a long rest.
Radiant Soul
Starting at 6th level, your link to the Celestial allows you to serve as a conduit for radiant energy. You have resistance to radiant damage, and when you cast a spell that deals radiant or fire damage, you can add your Charisma modifier to one radiant or fire damage roll of that spell against one of its targets.
Eyes of judgment
once per long rest you grab a target within melee range (grapple check) and peer through the eyes of any target seeing through their soul making it impossible for them to lie to you (putting them und the effect of zone of truth) and allowing you to see their alignment. if the creature is of any form of evil alignment or tries to lie to you while under the effect of this ability you may cast Immolation on them without using a spell slot
you may use this ability once per long rest
Searing Vengeance
Starting at 14th level, the radiant energy you channel allows you to resist death. When you have to make a death saving throw at the start of your turn, you can instead spring back to your feet with a burst of radiant energy. You regain hit points equal to half your hit point maximum, and then you stand up if you so choose. Each creature of your choice that is within 30 feet of you takes radiant damage equal to 2d8 + your Charisma modifier, and it is blinded until the end of the current turn.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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7/31/2022 5:55:39 AM
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Coming Soon
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