Base Class: Wizard
Plenty of followings teach wizards the sword or spells, but the School Of Rifling prioritizes using firearms to lay down a barrage of spells and bullets to keep enemies pinned down and second guessing their dwindling options.
School of Rifling scholars see their weapons as extensions of their spellcasting just as any other wizard would see their wand or staff. A gun may be a powerful weapon in the hands of a fighter but with the School of Rifling, it is a tool that can be used for utility or combat.
Many a wizard gets caught in a tight spot without their spells, so when the chips are down and a spellcaster need to add a bit of oomph to their spells, the school of rifling wizards always say: "When it comes to laying down covering fire, I can do more than just cast Fireball!"
Rifle Casting
Starting at 2nd level, During a long rest, you may bond with a firearm that does not have the heavy property. Your bond with your weapon enhances your spellcasting and marksmanship. You can add your Intelligence modifier to weapon and spell attacks made with your bonded weapon, and you may use your add your intelligence modifier for damage instead of dexterity.
Mystical Bullet
At 2nd level, you've learned to control your ammunition with arcane energy. When you miss an attack fired from your bonded weapon, you may use your reaction to curve the bullet and attempt to hit a different target, rolling the attack a 2nd time.
When you use this feature, you must spend a turn not using your reaction before you may use this feature again.
Arcane Ammunition
Starting at 6th level, you can imbue your ammunition with arcane spells.
Whenever you finish a long rest you may store spells into your ammunition equal to your intelligence modifier (Minimum of one). When this ammunition is fired from you bonded weapon, if the target is hit, the spell stored within is cast having the target become the center of the spell, or apply the spell to the target if the casting range is touch.
Additionally when you make an attack with your bonded weapon, you may cast a cantrip as a bonus action this turn.
Arcane Salvo
Beginning at 10th level, When you make an attack with your bonded weapon, you can attack twice, instead of once.
Arcane Artillery
Beginning at 14th level, you have gained expertise with with firearms. When you bond with a weapon, your bonded weapon can be any firearm. Additionally double the range of all ranged attack and spell attacks made with your bonded weapons.
Previous Versions
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8/1/2022 6:56:27 PM
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2
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0
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5e
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Coming Soon
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