Sorcerer
Base Class: Sorcerer

Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix’s power dwells within you.

That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding fires. You can’t bear to allow a fire to sputter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire.

Phoenix sorcerers can use their powers to pull themselves back from the brink of death, and all too often their own, rash nature or reliance on destructive magic is what puts them there in the first place. As such, they are wanderers by necessity. The volatile nature of their magic makes other folk nervous. If a fire breaks out in town, a phoenix sorcerer had best flee, whether guilty or not. Fire is a dangerous force, and phoenix sorcerers have a reputation (deserved or not) for reckless behavior, confident that the essence of the phoenix can save them.

Phoenix Spells

You learn additional spells when you reach certain levels in this class, as shown on the Phoenix Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or evocation spell from the sorcerer, warlock, or wizard spell list.

Phoenix Spells
Sorcerer Level Spells
1st Burning Hands, Guiding Bolt
3rd Heat Metal, Scorching Ray
5th Fireball, Revivify
7th Fire Shield, Wall of Fire
9th Flame Strike, Immolation

Ignite

At 1st level, you gain the ability to start fires with a touch.

As an action, you can magically ignite a flammable object you touch with your hand—an object such as a torch, a piece of tinder, or the hem of drapes. Additionally, you learn the Produce Flame cantrip if you don't know it already, it counts as a sorcerer spell for you, but it doesn't count against your number of cantrips known.

Mantle of Flame

Also starting at 1st level, you can unleash the phoenix fire that blazes within you. As a bonus action, you magically wreathe yourself in swirling fire and flaming feathers. For 1 minute, you gain the following benefits: 

  • You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
  • Whenever a creature ends its turn within 5 feet of you, or a creature makes a melee attack against you, they take fire damage equal to your Charisma modifier.
  • Whenever you roll fire or radiant damage on your turn, you may add your Charisma modifier to one of the damage rolls. 
  • As long as it is your turn, you have a flying speed equal to your walking speed.

You can use this feature a number of times equal to your proficiency bonus, and you gain all expended uses when you finish a long rest. Additionally, when you reach 3rd level in this class, you may use this feature an additional time by spending 3 sorcery points.

Phoenix Resilience

Starting at 6th level, the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar. If you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point, and each creature within 10 feet of you takes fire damage equal to half your sorcerer level + your Charisma modifier. If you use this feature while under the effects of your Mantle of Flame, this feature instead deals fire damage equal to your sorcerer level + double your Charisma modifier.

You gain temporary hit points equal to the amount of damage dealt, and once you use this feature, you can’t use it again until you finish a long rest.

Additionally, you gain resistance to fire and radiant damage.

Feed the Fire

Starting at 14th level, your fire and radiant spells soothe and restore you.

When you expend a spell slot to cast a spell that includes a fire or radiant damage roll, you regain hit points equal to the slot’s level + your proficiency bonus. If you are at your hit point maximum, you instead regain a sorcery point. You can only regain 4 sorcery points using this feature before your next long rest.

Additionally, whenever you deal fire damage with a spell, you may spend 1 sorcery point and have it deal radiant damage instead.

Form of the Phoenix

At 18th level, you finally master the spark of fire that dances within you. While under the effect of your Mantle of Flame feature, you gain additional benefits:

  • You have a flying speed of 60 feet and can hover.
  • You have resistance to all damage except psychic.
  • If you use your From the Ashes feature, it deals an extra 20 fire damage to each creature.

You may also spend sorcery points to increase the duration of your Mantle of Flame. For each sorcery point you spend, the duration of your Mantle of Flame increases by 1 minute.

Previous Versions

Name Date Modified Views Adds Version Actions
4/28/2022 4:53:30 PM
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Lucero, people not in my campaign, ignore
Coming Soon
8/1/2022 9:47:04 PM
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