Base Class: Barbarian
One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast. You’ve learned to keep your bestial self under control, and how to use your rage to harness its strength and unleash it without the influence of the moon.
Among the Accursed
3rd level curse of lycanthropy feature
You are anchored to life on this material plane, lest death provide an escape to your accursed existence.
When you are reduced to 0 hit points by bludgeoning, piercing or slashing damage you cannot fail any death saving throws you make, except as a result of taking damage of another type or from a magical or silvered weapon.
Hybrid Form
3rd level curse of lycanthropy feature
You gain the ability to undergo a harrowing transformation by channelling your fury, turning into a hybrid of your normal form and the beast you’ve been cursed to emulate.
While raging you can use your action to enter your hybrid form for one hour, this transformation persists even if your rage ends. You can reverse the transformation as an action on your turn provided you are no longer raging and resist your curse of frenzy. This transformation contorts and warps you’re body to such an extent that unless you are wearing clothing or armour that is magical or designed to withstand or compliment your transformation, it is destroyed in the process.
While in your hybrid form you gain the following traits:
- Beasts Vigor: You gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). For the duration of your hybrid form, you gain these temporary hit points again whenever you use bonus action to Rage. Any remaining temporary hit points are lost when your Hybrid form ends.
- Fearsome: You have advantage on Charisma (Intimidation) checks.
- Animalistic Agility: Your walking speed increases by 10 feet. You also can add 10 feet to your long jump distance and 3 feet to your high jump distance.
- Natural Weapons: You gain unique natural weapons depending on your Lycanthropy Strain which count as a simple melee weapons with which you are proficient. Your unique natural weapons deal 1d6 bludgeoning, piercing or slashing damage on hit (you choose the type of damage when you gain this feature).
- Lycan Bite: You grow a large set of bestial fangs, monstrous jaws or a bird like beak. Your lycanthropic bite with this maw counts as a simple melee weapon with which you are proficient. Your bite deals 1d8 piercing damage on a hit. Whenever you make an attack with your unique natural weapons, you can make an additional attack with lycanthropic bite as a bonus action.
- Limited Invulnerability: You cannot be reduced to below 1 hit point from bludgeoning piercing or slashing damage unless it is from a magical or silvered weapon.
In addition, some of your lycanthropy features require you or your target to make a saving throw. The saving throw DC is calculated as follows:
Lycan save DC = 8 + your proficiency bonus + your Constitution modifier
Natural Weapons (Bludgeoning)
You gain unique natural weapons depending on your Lycanthropy Strain which count as a simple melee weapons with which you are proficient. Your unique natural weapons deal 1d6 bludgeoning, piercing or slashing damage on hit (you choose the type of damage when you gain this feature).
Natural Weapons (Piercing)
You gain unique natural weapons depending on your Lycanthropy Strain which count as a simple melee weapons with which you are proficient. Your unique natural weapons deal 1d6 bludgeoning, piercing or slashing damage on hit (you choose the type of damage when you gain this feature).
Natural Weapons (Slashing)
You gain unique natural weapons depending on your Lycanthropy Strain which count as a simple melee weapons with which you are proficient. Your unique natural weapons deal 1d6 bludgeoning, piercing or slashing damage on hit (you choose the type of damage when you gain this feature).
Lycanthropy Strain
3rd level curse of lycanthropy feature
You choose the type of lycanthrope you are and what you look like in your hybrid form. The type of lycanthropy you have grants you unique abilities when in your Hybrid Form.
Avian
While in your Hybrid Form: you gain a flying speed equal to your walking speed, to use this speed, you can’t be wearing medium or heavy armour. In addition, when you make an attack with your natural weapons against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn.
Feline
While in your Hybrid Form: no creature within 30 feet of you can make an attack roll with advantage against you, unless you're incapacitated.
Lupine
While in your Hybrid Form: you gain advantage on an attack roll against a creature if at least one other creature hostile to the target of your attack is within 5 feet of it and isn't incapacitated.
Marine
While in your Hybrid Form: you gain a swimming speed equal to your walking speed and can breath underwater. In addition, you have advantage on attack rolls made with your lycan bite against creatures that are below their hit point maximum.
Primate
While in your Hybrid Form: you gain a climbing speed equal to your walking speed. In addition, when you make an attack with your unique natural weapons, attempt to shove or grapple, your reach is 5 feet greater than normal.
Reptile
While in your Hybrid Form: Once per turn, when you successfully hit a creature with an attack made with your natural weapons or lycan bite, you can force that creature to make a strength saving throw against your lycan save dc or become grappled.
Rodent
While in your Hybrid Form: your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.
Ursine
While in your Hybrid Form: you gain a +1 bonus to your armour class and an additional 1d10 temporary hit points when you enter your hybrid form and whenever you use your beasts vigour feature.
Lycanthropy’s Curse
3rd level curse of lycanthropy feature
Those cursed to be lycanthropes suffer from bouts frenzy while in their bestial forms
You suffer from the following ailments:
- Curse of Silver: You have vulnerability to bludgeoning piercing and slashing damage from silvered weapons, in addition, while in direct contact with objects made of sliver, you have disadvantage on ability checks and attack roles.
- Curse of the moon: Once a month, during the full moon you are forced to enter your rage and undergo the transformation into your hybrid form for 24 hours and cannot return to your normal state for the duration.
- Curse of Frenzy: At the beginning of each turn while in your hybrid form, you must succeed a Wisdom saving throw against your lycan save DC or move directly towards the nearest creature to you, drop anything you’re holding and use the Attack action with your unique natural weapons against that creature. You must use your Extra Attack feature for this frenzied attack, however you decide whether or not to use your lycanthropic bite. If there is more than one possible target, roll to randomly determine the target. You then regain control for the remainder of your turn.
As a bonus action you can resist the effects of one of these curses for one minute. Once you use this feature to negate a curse you cannot use it again until you complete a short or long rest.
Peripheral Shift
6th level curse of lycanthropy feature
You gain the ability to more subtly take on your beast like attributes without completely transforming.
- Unnatural Weapons: The natural weapons of your Hybrid Form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Moreover, you can use your natural weapons at will without using your hybrid form.
- Heightened Senses: You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
In addition, you choose one unique benefit of your choice:
Aquatic
You gain a swimming speed equal to your walking speed and can hold your breath for up to 1 hour.
Arboreal
You gain a climbing speed equal to your walking speed.
Beast Speech
You gain the ability to comprehend and communicate with Beasts
Burden Bearing
Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.
Echolocation
You have Blindsight with a range of 30 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you. This blindsight does not function while you are deafened.
Mimic
You can mimic sounds you have heard, including voices. A creature that hears the sound you make can tell they are imitation with a successful wisdom (insight) check against your Lycan save DC.
Natural Lycan
You now have advantage on wisdom saving throws made to resist your Curse of Frenzy.
Nocturnal
You gain darkvision out to a range of 120 feet.
Stalker
You can take the hide action as a bonus action, in addition, when you take the hide action your rage cannot end early.
Swift
Your walking speed increases by 10 feet and you can disengage as a bonus action.
Tracker
As a bonus action, you can mark one creature you can see within 10 feet of you. Until the end of your next long rest, your proficiency bonus is doubled for any ability check you make to find the marked creature, and you always know the location of that creature if it is within 60 feet of you. You can't use this trait again until you finish a short or long rest.
Bestial Attunment
10th level curse of lycanthropy feature
You’ve begun to tap further into your lycanthropy powers granting you greater power and control over your lycanthropic abilities.
- Vicious Strikes: your natural weapons now deal 1d8 damage and your lycan bite deals 1d10.
- Hardened Will: you gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).
- Dread Howl: When you enter your hybrid form, any creature of your choice within 30 feat that can see or hear you must make a wisdom saving throw against your Lycan save DC or become frightened until the end of your next turn.
Primal Synchronisation
14th level curse of lycanthropy feature
You’ve fully embraced both your humanoid and bestial selves and more easily control your abilities.
- Curse Mastery: you can add double your proficiency bonus to Wisdom saving throws made to resist your Curse of Frenzy.
- Prime Shift: You gain another feature of your choice from the options available in your Peripheral Shift feature.
Monstrous Metamorphosis
14th level curse of lycanthropy feature
You can now fully embrace your curse and the beast within, taking on a monstrous form mirroring the most ancient of beasts, the origins of lycanthropes.
When you enter your hybrid form you can chose to also undergo a primal transformation, taking on the following additional features:
- You automatically fail you Curse of Frenzy saving throws.
- You can no longer speak, hold objects, interact with or use items.
- If you are smaller than Large, you become Large.
- You gain immunity bludgeoning, piercing and slashing damage from non magical & non silvered weapons
- You gain temporary hit points equal to 2x your level + your Constitution modifier when you enter your Primal Form.
- your natural weapons deal 2d6 damage on hit and your lycan bite deals 1d12.
Once you use this feature to enter your primal form, you cannot do so again until you complete a long rest.
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