Fighter
Base Class: Fighter

The Exorcist fight with the aid of magic-imbued symbols. These symbols are a result of years of training to fight against monsters and ghosts alike. The Exorcists weave spells and their blades to deliver merciful and deadly blows to their enemies. They walk among towns and cities helping those in need and protecting civilians from evil.

Symbols of Exocism

 

At 3rd level, you learn to scribe magic onto pieces of paper, which you can use to imbue your sword with magical power. When you gain this feature, you learn the following symbols:

  • 死 Symbol of death. Your sword deals necrotic damage instead. On a hit, you may activate the symbol. Upon activation, whenever a target makes an attack roll or a saving throw in the next turn, the target must roll 1d4 and subtract the number rolled from the attack roll or saving throw. At level 18 the duration of this effect becomes 1 minute and the roll the target must subtract becomes 2d4.
  • 火 Symbol of fire. Your sword deals fire damage instead. On a hit, you may activate the symbol. Upon activation, you send out three firey missiles at a maximum of 3 targets each dealing 1d6 of fire damage. At level 18, this damage becomes 3d6.
  • 雷 Symbol of thunder. Your sword deals thunder damage instead. On a hit, you may activate the symbol. Upon activation, the target must make a Constitution saving throw or take 1d4 of thunder damage and be deafened for 1 minute. At level 18, the damage become 3d4 and the deafened duration become 5 minutes.
  • 风 Symbol of wind. Your sword deals force damage instead. You may activated the symbol at will. Upon activation, you launch yourself toward a direction for up to 10 ft and you fall slowly for the next minute. At level 18, you may activate the symbol on a hit with your sword. Upon activation, the target must succeed a Dexterity saving throw or be pushed up to 40 ft in a targeted direction on a hit.
  • 冰 Symbol of ice. Your sword deals cold damage instead. On a hit, you may activate the symbol. Upon activation, the target must succeed a constitution saving throw or have their speed reduced by 10 feet and lose their bonus action for their next turn. At level 18, the target loses their movement and take an extra 2d4 cold damage.
  • 光 Symbol of light. Your sword deals radiant damage instead. You may activate the symbol at will. Upon activation your sword emits bright light, and it deals 1d6 bonus radiant damage against fiend, undead and evil aligned creatures. At level 18, you may activate the symbol on a hit with your sword. Upon activation, the target must succeed a constitution saving throw or be blinded for 10 minutes.
  • 愈 Symbol of healing. On a hit, you may activate the symbol. Upon activation, you may choose an ally within 60ft of range, the magical energy from the sword envelops the target healing the target for 1d4+ your proficiency bonus health. At level 18, this healing is increased to 2d6 + your proficiency bonus health.
  • 木 Symbol of trees. On a hit, you may activate the symbol. Upon activation, grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you activate this feature must succeed on a Strength saving throw or be restrained by the entangling plants until your next turn. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself. When the duration of this feature ends, the conjured plants wilt away. At level 18, the area becomes a 40-foot square and every creature inside it at the beginning of their turn also takes 4d6 poison damage.

As a bonus action, you can imbue your sword with a magical symbol of your choice, the sword becomes magical. This imbuement lasts for 10 minutes or until you drop the weapon, and only 1 imbuement can be present at once. The imbuement losses its special activation after one use but the damage type change will still remain. Your saving DC for these symbols is determined by 8 + your proficiency bonus + your Intelligence modifier. As an action, you may spend 5 minutes scribing down a number of symbols equal to symbol slots (you have a number of symbol slots equal to your level), this does not conflict with a short rest. You can do this as many times as your proficiency bonus, you regain all expended uses after a long rest. You automatically prepare your symbols after a long rest.

Flying Blades

At 7th level, you learn the ability to make your sword levitate. As a bonus action, you may release your sword from your hand and move it using gestures. Your sword has a flying speed of 45 feet and must always stay within 60 feet of you. While flying, it retains all Symbols imbued and you may make attacks with it using your modifiers. If the sword moves beyond the range, it loses all magical capabilities and falls to the ground. This ability lasts for 5 minutes or until you retract your sword as a bonus action or reaction.

You may also spend an action to stand on the sword and fly with it. You may jump off the sword as a bonus action.

Empowered Symbols

At 10th level you master your control of your magical symbols. You can now imbue an additional symbol on your sword. Your symbols also grant 1 of the following benefits when you prepare them. You choose these benefits when you prepare your symbols and attack one of the following to one of your symbols. These benefits also requires one symbol slot: 

  • 力 Might. When you attach your symbols, you gain a boost of strength. You may add an extra 1d4 to your next attack roll.
  • 速 Speed. When you attach your symbols, you gain a boost of energy. For the duration of your turn, your gain a +10 to your speed.
  • 体 Body. When you attach your symbols, you gain a boost of power. You may subtract 1d8 from the next damage you take.
  • 智 Mind. When you attach your symbols, you gain a boost of intelligence. Your gain a +2 to your intelligence modifier.
  • 神 Soul. When you attach your symbols, you gain a boost of vigor. You gain temporary hit point equal to 1d6+ your proficiency bonus.
  • 灵 Spirit. When you attach your symbols, you gain a boost of psionic power. You can read surface thoughts from one creature within 30ft of distance.

Symbol Blast

At 15th level, your learned to combine your symbols for a powerful attack. Once per long rest, as an action, you may imbue all symbols onto your sword and overload it. The next attack you make with the sword gains a +10 to hit, deals an additional 1d6 damage for each symbol you attached with a maximum of 10, and you may activate an amount of abilities from those symbols equal to your proficiency bonus. 

Master of Symbols

You may now imbue up to 3 symbols on your sword as a bonus action. If you begin combat with no symbols imbued, choose 3 from your prepared symbols and imbue them.

The Exorcist Image

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