Base Class: Warlock
The User makes a pact with the goddess of cooking and gets incredible cooking powers with magic.
Blessed Cooking
You gain proficiency in Performance thanks to the goddess.
Baguette Bash
The user created a Baguette stronger than steel and uses it as a weapon. The user gets a +6 to hit and deals 4d12 bludgeoning and the enemy must make a Cha saving throw of 17 or be stunned for 2 turns. The user can only use this 3 times then must take a short rest to regain it all.
Healing Muffins
The user can use this 4 times per short rest. The user must roll 2d6 to see how many muffins they make. Each muffins heals up 10HP and eating them doesn’t take a action or bonus action but creating them takes a action.
Heaven’s meal
Starting at 6th level, you use your cooking magic to create a bowl of ramen that can heal you or your teammates twice and once you use it you can regain it back after a short rest. The ramen heals up to (4d12)
Gatorade Rush
You can create up 3 bottle of Gatorade per short rest and they can either refuel your spell slots, or regain 2d10+5 Hp per turn up to 5 turns, or deal a extra 3d12+7 force damage for 4 turns.
Cake of Savior
Three times per short rest your can summon cake as a reaction to stop you from getting hurt from fall damage and protect your teammates that you can see in a 30ft radius from attack (besides fire, necrotic, and slashing damage).
Mochi’s Spaghetti
You can create up to 1 large spaghetti tentacle 3 times per long rest. The tentacles can attack with a +7 to attack and deal 5d8 fire or poison damage or grapple which has a DC saving throw of 18 Str and if the enemy fails they are unable to attack and must make a saving throw each turn or take 2d12 fire damage or poison damage each turn.
Mochi’s Jelly Golems
You can summon up to 2 large jelly golems per short rest and they have 16 Ac, 76 Hp, +3 Str, +3 Dex, +3 Con, +0 Int, +0 Wis, +2 Cha. As a bonus action you can fuse the golems to make a giant golem that has 18 Ac, 169 Hp, +5 Str, +4 Dex, +4 Con, +0 Int, +0 Wis, +3 Cha. The golems can either shoot jelly to stick opponents which has a DC saving throw of 15 Dex or do a jelly punch that has a +6 to hit and deals 5d12 bludgeoning damage.
The golems are immune to Slashing, Piercing, Bludgeoning damage from non magical weapons and Poison damage. Also immune to being Grappled, Poisoned, Charmed, and Blinded.
Previous Versions
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8/2/2022 2:35:50 AM
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4
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5e
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Coming Soon
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8/3/2022 6:35:06 AM
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5
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1
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5e
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Coming Soon
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