Base Class: Barbarian
As being part of this subclass, you gain resistances to dangerous kinds of damage as well as powers that strengthen you against demons and devils.
Hellish Resiliance
you gain resistance to fire damage and radiant damage, you also gain the knowledge to cast two 1st level spells which you can use up to your wisdom modifier(minimum of 1).burning handsandhellish rebuke.you don't have to worry about concentration during rages.
Blazing Rage
when you make melee attacks while in rage you deal an extra [roll]1d6[/roll] fire damage. The amount of damage increases to [roll]1d8[/roll] at level 6,[roll]1d10[/roll] at level 10, and [roll]2d12[/roll] at level 14.
Explosive Rage
when you go into rage all creatures within 10ft of you make a dexterity save against this DC:(strength modifier+proficiency bonus+8 ). They take [roll]4d6[/roll] fire damage on a fail or half that on a success.the amount of damage increases to [roll]4d8[/roll] fire damage at level 10, and [roll]6d10[/roll] fire damage at level 14.the radius increases to 20ft at level 10. you also gain access to the following spells,flame blade and aganazzar's scorcher.
raging magic
you are able to cast spells during a rage, if you make an attack, melee or not, during a rage, you can cast any spell of a duration time of an action or bonus action as a bonus action action. If it is a ranged spell than you can do it anyways as long as you aren't in the spells blast radius.you also gain access to the spells fireball and melf's minute meteors to use three times per S/L rest
Crusader of Hell
Whenever you hit a target that is either a Demon or a fiend, you deal an extra [roll]4d12[/roll] radiant damage. Also whenever you hit an a target you may choose to mark the target, A marked target takes [roll]2d6[/roll] extra radiant damage from attacks,has a -10ft walking speed debuff, and takes [roll]4d8[/roll] radiant damage when you mark it. The target is unmarked when you end it as a bonus action, the marked target dies, or you go through a rest while the target is marked, when the target is unmarked, it takes [roll]8d8[/roll] fire damage, if you landed a crit when you marked the target, the damage is maxed out,and if this is used on a fiend or demon, the damage is doubled for everything. resistance or immunity have no effect here.you also can use the spell [spell]immolation[\spell] once per S/L rest.
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